Difference between revisions of "SpriteBatch:addq"
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+ | {{oldin|[[0.9.0]]|090|type=method|text=It has been merged into [[SpriteBatch:add]]}} | ||
+ | Adds a Quad to the batch. | ||
+ | == Function == | ||
+ | {{newin|[[0.8.0]]|080|type=variant}} | ||
+ | === Synopsis === | ||
+ | <source lang="lua"> | ||
+ | id = SpriteBatch:addq( quad, x, y, r, sx, sy, ox, oy, kx, ky ) | ||
+ | </source> | ||
+ | === Arguments === | ||
+ | {{param|Quad|quad|The Quad to add.}} | ||
+ | {{param|number|x|The position to draw the object (x-axis).}} | ||
+ | {{param|number|y|The position to draw the object (y-axis).}} | ||
+ | {{param|number|r (0)|Orientation (radians).}} | ||
+ | {{param|number|sx (1)|Scale factor (x-axis).}} | ||
+ | {{param|number|sy (sx)|Scale factor (y-axis).}} | ||
+ | {{param|number|ox (0)|Origin offset (x-axis).}} | ||
+ | {{param|number|oy (0)|Origin offset (y-axis).}} | ||
+ | {{param|number|kx (0)|Shear factor (x-axis).}} | ||
+ | {{param|number|ky (0)|Shear factor (y-axis).}} | ||
+ | === Returns === | ||
+ | {{param|number|id|An identifier for the added sprite.}} | ||
== Function == | == Function == | ||
+ | {{oldin|[[0.8.0]]|080|type=variant}} | ||
=== Synopsis === | === Synopsis === | ||
<source lang="lua"> | <source lang="lua"> | ||
Line 17: | Line 39: | ||
=== Returns === | === Returns === | ||
Nothing. | Nothing. | ||
+ | |||
== See Also == | == See Also == | ||
* [[parent::SpriteBatch]] | * [[parent::SpriteBatch]] | ||
+ | * [[SpriteBatch:add]] | ||
+ | * [[SpriteBatch:set]] | ||
+ | * [[SpriteBatch:setq]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
− | {{#set:Description=}} | + | {{#set:Description=Adds a Quad to the batch.}} |
+ | {{#set:Since=000}} | ||
+ | == Other Languages == | ||
+ | {{i18n|SpriteBatch:addq}} |
Latest revision as of 18:25, 11 August 2013
Removed in LÖVE 0.9.0 |
It has been merged into SpriteBatch:add. |
Adds a Quad to the batch.
Contents
Function
Available since LÖVE 0.8.0 |
This variant is not supported in earlier versions. |
Synopsis
id = SpriteBatch:addq( quad, x, y, r, sx, sy, ox, oy, kx, ky )
Arguments
Quad quad
- The Quad to add.
number x
- The position to draw the object (x-axis).
number y
- The position to draw the object (y-axis).
number r (0)
- Orientation (radians).
number sx (1)
- Scale factor (x-axis).
number sy (sx)
- Scale factor (y-axis).
number ox (0)
- Origin offset (x-axis).
number oy (0)
- Origin offset (y-axis).
number kx (0)
- Shear factor (x-axis).
number ky (0)
- Shear factor (y-axis).
Returns
number id
- An identifier for the added sprite.
Function
Removed in LÖVE 0.8.0 |
This variant is not supported in that and later versions. |
Synopsis
SpriteBatch:addq( quad, x, y, r, sx, sy, ox, oy )
Arguments
Quad quad
- The Quad to add.
number x
- The position to draw the object (x-axis).
number y
- The position to draw the object (y-axis).
number r (0)
- Orientation (radians).
number sx (1)
- Scale factor (x-axis).
number sy (sx)
- Scale factor (y-axis).
number ox (0)
- Origin offset (x-axis).
number oy (0)
- Origin offset (y-axis).
Returns
Nothing.
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info