Difference between revisions of "ParticleSystem:setSprite"
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− | + | {{oldin|[[0.9.0]]|090|type=function|text=It has been renamed to [[ParticleSystem:setImage]]}} | |
Sets the image which is to be emitted. | Sets the image which is to be emitted. | ||
== Function == | == Function == | ||
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[[Category:Functions]] | [[Category:Functions]] | ||
{{#set:Description=Sets the image which is to be emitted.}} | {{#set:Description=Sets the image which is to be emitted.}} | ||
+ | {{#set:Since=000}} | ||
+ | == Other Languages == | ||
+ | {{i18n|ParticleSystem:setSprite}} |
Latest revision as of 00:26, 17 June 2013
Removed in LÖVE 0.9.0 |
It has been renamed to ParticleSystem:setImage. |
Sets the image which is to be emitted.
Function
Synopsis
ParticleSystem:setSprite( sprite )
Arguments
Image sprite
- An Image to use for the particle.
Returns
Nothing.
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info