Difference between revisions of "love.graphics.newParticleSystem"

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* [[Constructs::ParticleSystem]]
 
* [[Constructs::ParticleSystem]]
 
[[Category:Functions]]
 
[[Category:Functions]]
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[[Sub-Category::Object Creation| ]]
 
{{#set:Description=Creates a new ParticleSystem.}}
 
{{#set:Description=Creates a new ParticleSystem.}}
 
{{#set:Since=000}}
 
{{#set:Since=000}}
 
== Other Languages ==
 
== Other Languages ==
 
{{i18n|love.graphics.newParticleSystem}}
 
{{i18n|love.graphics.newParticleSystem}}

Revision as of 00:26, 29 March 2013

Creates a new ParticleSystem.

O.png This function can be slow if it is called repeatedly, such as from love.update or love.draw. If you need to use a specific resource often, create it once and store it somewhere it can be reused!  



Function

Synopsis

system = love.graphics.newParticleSystem( image, buffer )

Arguments

Image image
The image object.
number buffer
The max number of particles at the same time.

Returns

ParticleSystem system
A new ParticleSystem.

See Also


Other Languages