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  • :And here's the source code if you want to try/test/see it yourself.
    2 KB (275 words) - 17:53, 29 May 2013
  • # Test out that the game is fused correctly by running it: <code>squashfs-root/bin
    20 KB (3,222 words) - 18:24, 12 June 2024
  • ...e implementation of classes that works, it's not commented, so it's a nice test of your lua skills.
    3 KB (434 words) - 12:04, 16 August 2015
  • This project was originally designed with the idea to test system [[performance]] in terms of [[Lua]] and more specifically the [[LOVE * Empty Space Test (Control Phase)
    2 KB (197 words) - 09:25, 15 September 2010
  • This [[conf.lua]] file can be used to test minimal compliance with the proposed [[uLove]] standard. -- Bare in mind, this is by no means a complete test, but its a minimal
    2 KB (363 words) - 00:39, 12 November 2016
  • * into a tricky multiplication test this part of the test became faster, * which had the additional effect of making the test for "both to left or
    7 KB (1,145 words) - 18:12, 11 November 2016
  • ...lication to easily create collision complex polygons for in-game collision test.
    8 KB (1,107 words) - 15:17, 23 March 2019
  • {{param|string (Français)|name|Nom du type pour le test.}} image = love.graphics.newImage("test.png")
    967 bytes (140 words) - 23:14, 6 August 2021
  • ...g an image with transparent and opaque pixels. While active, it is used to test where pixels will be drawn or discarded. Image contents do not directly aff
    3 KB (351 words) - 04:07, 26 September 2016
  • print("This is an exposed function from Local Test")
    5 KB (823 words) - 00:36, 8 January 2021
  • | test
    3 KB (391 words) - 09:03, 3 December 2011
  • <title>Lure Test Page</title> htmlDoc = Lure.load("test.html")
    2 KB (282 words) - 02:40, 5 November 2011
  • ...asting a parent shape will only test the child specified so if you want to test every shape of the parent, you must loop through all of its children.
    5 KB (894 words) - 09:28, 30 December 2019
  • ...asting a parent shape will only test the child specified so if you want to test every shape of the parent, you must loop through all of its children.
    5 KB (935 words) - 07:26, 16 August 2016
  • <title>Lure Test Page</title> <h1>Lure Test Page</h1>
    2 KB (232 words) - 07:03, 28 August 2012
  • * Added mipmapping support to [[Image]]s (has [[love.graphics.isSupported]] test).
    13 KB (1,733 words) - 17:14, 10 May 2015
  • You can use a Windows Batch File (A .bat/.cmd that uses Command Promt) to test a LOVE game without having to zip it up and change the file type to love.
    862 bytes (155 words) - 17:19, 15 October 2022
  • ...n server) and CoronaSDK/Moai/Gideros client. More clients to come. You can test on my server, credentials are hardcoded in demo project!
    1 KB (200 words) - 02:59, 27 March 2016
  • * [[love.graphics.setStencilTest|stencil test mode]]
    1 KB (161 words) - 00:13, 22 December 2015
  • ...ans le fichier <code>.love</code>, vous devez donc le déplacer avant tout test. Un endroit approprié pour le déplacer est un dossier à l'intérieur de
    19 KB (3,002 words) - 07:41, 6 April 2023

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