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- stars[i] = {x, y} -- stick the values into the table2 KB (242 words) - 02:43, 21 October 2022
- ...nd [[Game Distribution|.loves]] in all of 7-Zip's formats...but you should stick to basic [[ZIP]] for compatibility.661 bytes (95 words) - 17:16, 3 April 2011
- We're going to stick with the nice style we made in the last tutorial. But we need a few more va9 KB (1,316 words) - 18:19, 17 August 2016
- ...can apply analogue "deadzones" (fixes the "drifting when not touching the stick" problem) and normalizing (preventing the all-too-common "you run faster di This is the list of joystick axes (the stick itself or gamepad thumbstick(s), but may also include rudders, etc.). Using11 KB (1,705 words) - 14:39, 15 December 2019
- *** joystick axis delta mode no longer requires stick to be on the corresponding side either (that was silly, too)6 KB (797 words) - 11:08, 18 January 2017
- ;leftstick: Left stick click button. ;rightstick: Right stick click button.1 KB (156 words) - 17:18, 11 November 2022
- stars[i] = {x, y} -- stick the values into the table3 KB (436 words) - 01:01, 16 July 2021
- ;leftstick: Bouton de clic du stick gauche. ;rightstick: Bouton de clic du stick droit.1 KB (154 words) - 20:51, 30 January 2021
- ;arcadestick: Fighting game arcade stick. ;flightstick: HOTAS / flight stick.567 bytes (65 words) - 23:04, 21 March 2023