love.gamepadaxis
Available since LÖVE 0.9.0 |
This function is not supported in earlier versions. |
Called when a Joystick's virtual gamepad axis is moved.
Function
Synopsis
love.gamepadaxis( joystick, axis, value )
Arguments
Joystick joystick
- The joystick object.
GamepadAxis axis
- The virtual gamepad axis.
number value
- The new axis value.
Returns
Nothing.
Example
Update the position of an object when an axis moves.
function love.load()
width, height = love.graphics.getDimensions()
position = {x = width/2, y = height/2}
end
function love.gamepadaxis(joystick, axis, value)
if axis == "leftx" then
position.x = width/2 + value*width/2
elseif axis == "lefty" then
position.y = height/2 + value*height/2
end
end
function love.draw()
love.graphics.circle("fill", position.x, position.y, 50)
end
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