User contributions
- 12:44, 11 January 2014 (diff | hist) . . (+35) . . Source:setVolume
- 15:55, 15 December 2013 (diff | hist) . . (-4) . . love.graphics.newShader
- 15:54, 6 April 2013 (diff | hist) . . (+179) . . love.audio.newSource (Warning about using WAV files)
- 13:27, 11 September 2012 (diff | hist) . . (-2) . . HSV color (The GLSL version now returns v,v,v instead of 0 when saturation is 0.)
- 14:16, 7 September 2012 (diff | hist) . . (0) . . SURVIVE
- 14:16, 7 September 2012 (diff | hist) . . (+57) . . SURVIVE
- 14:10, 7 September 2012 (diff | hist) . . (+520) . . N SURVIVE (Created page with "An entry for Ludum Dare 24 - Steal biomass from enemy organisms to increase your race's dominance. [http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=13822 Ludum ...")
- 14:08, 7 September 2012 (diff | hist) . . (+41) . . N File:SURVIVE-screenshot.png (screenshot for the games page SURVIVE) (current)
- 23:17, 4 September 2012 (diff | hist) . . (+126) . . 32 lines of goodness (Warning that inheritance might not work in a common case.)
- 17:41, 3 September 2012 (diff | hist) . . (+30) . . love.graphics.getBlendMode (Making the BlendMode page more findable)
- 17:40, 3 September 2012 (diff | hist) . . (+30) . . love.graphics.setBlendMode (Making the BlendMode page more findable)
- 17:35, 3 September 2012 (diff | hist) . . (-97) . . Canvas (being bold - this page only covers the 0.8.0 framebuffer/canvas, and images are auto-padded in 0.8.0 so PO2 syndrome should never be an issue)