Source

A Source represents audio you can play back. You can do interesting things with Sources, like set the volume, pitch, and its position relative to the listener.

Constructors

love.audio.newSourceCreates a new Source from a file, SoundData, or Decoder.

Functions

Object:typeGets the type of the object as a string.
Object:typeOfChecks whether an object is of a certain type.
Source:getDirectionGets the direction of the Source.
Source:getPitchGets the current pitch of the Source.
Source:getPositionGets the position of the Source.
Source:getVelocityGets the velocity of the Source.
Source:getVolumeGets the current volume of the Source.
Source:isLoopingReturns whether the Source will loop.
Source:isPausedReturns whether the Source is paused.
Source:isStaticReturns whether the Source is static.
Source:isStoppedReturns whether the Source is stopped.
Source:pausePauses a source.
Source:playPlays a source.
Source:resumeResumes a paused source.
Source:rewindRewinds a source.
Source:setDirectionSets the direction of the Source.
Source:setLoopingSets whether the Source should loop.
Source:setPitchSets the pitch of the Source.
Source:setPositionSets the position of the Source.
Source:setVelocitySets the velocity of the Source.
Source:setVolumeSets the current volume of the Source.
Source:stopStops a source.

Supertypes

Object

See Also


Other Languages