GearJoint
Keeps bodies together in such a way that they act like gears.
Constructors
love.physics.newGearJoint | Create a GearJoint connecting two Joints. |
Functions
DistanceJoint | Keeps two bodies at the same distance. |
GearJoint | Keeps bodies together in such a way that they act like gears. |
GearJoint:getJoints | Get the Joints connected by this GearJoint. |
GearJoint:getRatio | Get the ratio of a gear joint. |
GearJoint:setRatio | Set the ratio of a gear joint. |
Joint:destroy | Explicitly destroys the Joint. |
Joint:getAnchors | Get the anchor points of the joint. |
Joint:getCollideConnected | Gets whether the connected Bodies collide. |
Joint:getReactionForce | Returns the reaction force on the second body. |
Joint:getReactionTorque | Returns the reaction torque on the second body. |
Joint:getType | Gets a string representing the type. |
Joint:setCollideConnected | Sets whether the connected Bodies should collide with each other. |
JointType | Different types of joints. |
MouseJoint | For controlling objects with the mouse. |
PrismaticJoint | Restricts relative motion between Bodies to one shared axis. |
PulleyJoint | Allows you to simulate bodies connected through pulleys. |
RevoluteJoint | Allow two Bodies to revolve around a shared point. |
See Also
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