0.7.0
"Game Slave" is the version codename of LÖVE 0.7.0. It is currently in beta.
Contents
Changelog
Additions
- Added love.thread.
- Added love.font.
- Added love.graphics.Framebuffer.
- Added Source:play, Source:pause, etc.
- Added Source:isStatic().
- Added get/setPosition, get/setVelocity, and get/setDirection to Source.
- Added get/setGroupIndex to CircleShape and PolygonShape.
- Added Font:getWrap.
- Added identity field to love.conf.
- Added love.quit callback.
- Added love.focus callback.
- Added extra meter parameter to love.physics.newWorld.
- Added love.graphics.setIcon.
- Added way to make the window desktop resolution.
- Added subtractive and multiplicative blend modes.
- Added body:getAllowSleeping.
- Added shape:getBody.
- Added love.filesystem.FileData for public usage.
Bugfixes
- Fixed the debug module not being an upvalue of the error handlers. (you can now override debug)
- Fixed some cases when love.audio.pause and friends, were acting on everything, not just the passed Source.
- Fixed setFixedRotation enabling other flags.
- Fixed a bug in the loader (for require).
- Fixed ParticleSystem::setSprite not retaining the new image.
- Fixed setMode removing images settings (wrapping, filters).
- Fixed shape:getBody, it's now exposed for LÖVE usage.
- Fixed DistanceJoint:getType() returning "circle" - it now returns "distance".
- Fixed SpriteBatches being unaffected by setColor
- Fixed the audio bug.
- Fixed invalid FSAA values crashing LÖVE.
- Fixed a bunch of compiler warnings.
- Fixed OS X not properly using UTIs for .love files.
- Fixed the modplug decoder not properly handeling files that fail to load.
- Fixed a memory leak in setFont.
Others
- Changed fonts, they're now po2 safe.
- Changed the traceback in the error screen.
- Changed font origin to top-left.
- Removed font functions from love.graphics.