love.errorhandler (Français)

Disponible depuis LÖVE 11.0
Elle a été rebaptisée depuis love.errhand.

Le gestionnaire d'erreur, utilisé pour afficher les messages d'erreur.

O.png Il faut noter que si le gestionnaire d'erreur lance lui même des erreurs, LÖVE ne fait qu'écrire les erreurs dans la console est quitte immédiatement !  


Fonction

Synopsis

mainLoop = love.errorhandler( msg )

Arguments

string (Français) msg
Message d'erreur.

Retourne

function mainLoop
Fonction qui gère une image temporelle (frame), incluant les événements et le rendu, lorsque appelé.

Exemples

La fonction par défaut utilisée si vous ne fournissez pas la votre.

Disponible depuis LÖVE 11.4
Ce-tte variant n'est pas supporté-e par des versions plus anciennes.
local utf8 = require("utf8")

local function error_printer(msg, layer)
	print((debug.traceback("Error: " .. tostring(msg), 1+(layer or 1)):gsub("\n[^\n]+$", "")))
end

function love.errorhandler(msg)
	msg = tostring(msg)

	error_printer(msg, 2)

	if not love.window or not love.graphics or not love.event then
		return
	end

	if not love.graphics.isCreated() or not love.window.isOpen() then
		local success, status = pcall(love.window.setMode, 800, 600)
		if not success or not status then
			return
		end
	end

	-- Remise à zéro de l'état.
	if love.mouse then
		love.mouse.setVisible(true)
		love.mouse.setGrabbed(false)
		love.mouse.setRelativeMode(false)
		if love.mouse.isCursorSupported() then
			love.mouse.setCursor()
		end
	end
	if love.joystick then
		-- Stop all joystick vibrations.
		for i,v in ipairs(love.joystick.getJoysticks()) do
			v:setVibration()
		end
	end
	if love.audio then love.audio.stop() end

	love.graphics.reset()
	local font = love.graphics.setNewFont(14)

	love.graphics.setColor(1, 1, 1)

	local trace = debug.traceback()

	love.graphics.origin()

	local sanitizedmsg = {}
	for char in msg:gmatch(utf8.charpattern) do
		table.insert(sanitizedmsg, char)
	end
	sanitizedmsg = table.concat(sanitizedmsg)

	local err = {}

	table.insert(err, "Error\n")
	table.insert(err, sanitizedmsg)

	if #sanitizedmsg ~= #msg then
		table.insert(err, "Invalid UTF-8 string in error message.")
	end

	table.insert(err, "\n")

	for l in trace:gmatch("(.-)\n") do
		if not l:match("boot.lua") then
			l = l:gsub("stack traceback:", "Traceback\n")
			table.insert(err, l)
		end
	end

	local p = table.concat(err, "\n")

	p = p:gsub("\t", "")
	p = p:gsub("%[string \"(.-)\"%]", "%1")

	local function draw()
		if not love.graphics.isActive() then return end
		local pos = 70
		love.graphics.clear(89/255, 157/255, 220/255)
		love.graphics.printf(p, pos, pos, love.graphics.getWidth() - pos)
		love.graphics.present()
	end

	local fullErrorText = p
	local function copyToClipboard()
		if not love.system then return end
		love.system.setClipboardText(fullErrorText)
		p = p .. "\nCopied to clipboard!"
	end

	if love.system then
		p = p .. "\n\nPress Ctrl+C or tap to copy this error"
	end

	return function()
		love.event.pump()

		for e, a, b, c in love.event.poll() do
			if e == "quit" then
				return 1
			elseif e == "keypressed" and a == "escape" then
				return 1
			elseif e == "keypressed" and a == "c" and love.keyboard.isDown("lctrl", "rctrl") then
				copyToClipboard()
			elseif e == "touchpressed" then
				local name = love.window.getTitle()
				if #name == 0 or name == "Untitled" then name = "Game" end
				local buttons = {"OK", "Cancel"}
				if love.system then
					buttons[3] = "Copy to clipboard"
				end
				local pressed = love.window.showMessageBox("Quit "..name.."?", "", buttons)
				if pressed == 1 then
					return 1
				elseif pressed == 3 then
					copyToClipboard()
				end
			end
		end

		draw()

		if love.timer then
			love.timer.sleep(0.1)
		end
	end

end

Disponible depuis LÖVE 11.0 et supprimé avec LÖVE 11.4
ce-tte variant n'est pas supporté dans des versions antérieures ou postérieures.

Fonction utilisée par défaut si vous ne fournissez pas la votre.

local utf8 = require("utf8")

local function error_printer(msg, layer)
	print((debug.traceback("Error: " .. tostring(msg), 1+(layer or 1)):gsub("\n[^\n]+$", "")))
end

function love.errorhandler(msg)
	msg = tostring(msg)

	error_printer(msg, 2)

	if not love.window or not love.graphics or not love.event then
		return
	end

	if not love.graphics.isCreated() or not love.window.isOpen() then
		local success, status = pcall(love.window.setMode, 800, 600)
		if not success or not status then
			return
		end
	end

	-- Remise à zéro de l'état.
	if love.mouse then
		love.mouse.setVisible(true)
		love.mouse.setGrabbed(false)
		love.mouse.setRelativeMode(false)
		if love.mouse.isCursorSupported() then
			love.mouse.setCursor()
		end
	end
	if love.joystick then
		-- Stop all joystick vibrations.
		for i,v in ipairs(love.joystick.getJoysticks()) do
			v:setVibration()
		end
	end
	if love.audio then love.audio.stop() end

	love.graphics.reset()
	local font = love.graphics.setNewFont(14)

	love.graphics.setColor(1, 1, 1, 1)

	local trace = debug.traceback()

	love.graphics.origin()

	local sanitizedmsg = {}
	for char in msg:gmatch(utf8.charpattern) do
		table.insert(sanitizedmsg, char)
	end
	sanitizedmsg = table.concat(sanitizedmsg)

	local err = {}

	table.insert(err, "Error\n")
	table.insert(err, sanitizedmsg)

	if #sanitizedmsg ~= #msg then
		table.insert(err, "Invalid UTF-8 string in error message.")
	end

	table.insert(err, "\n")

	for l in trace:gmatch("(.-)\n") do
		if not l:match("boot.lua") then
			l = l:gsub("stack traceback:", "Traceback\n")
			table.insert(err, l)
		end
	end

	local p = table.concat(err, "\n")

	p = p:gsub("\t", "")
	p = p:gsub("%[string \"(.-)\"%]", "%1")

	local function draw()
		local pos = 70
		love.graphics.clear(89/255, 157/255, 220/255)
		love.graphics.printf(p, pos, pos, love.graphics.getWidth() - pos)
		love.graphics.present()
	end

	local fullErrorText = p
	local function copyToClipboard()
		if not love.system then return end
		love.system.setClipboardText(fullErrorText)
		p = p .. "\nCopied to clipboard!"
		draw()
	end

	if love.system then
		p = p .. "\n\nPress Ctrl+C or tap to copy this error"
	end

	return function()
		love.event.pump()

		for e, a, b, c in love.event.poll() do
			if e == "quit" then
				return 1
			elseif e == "keypressed" and a == "escape" then
				return 1
			elseif e == "keypressed" and a == "c" and love.keyboard.isDown("lctrl", "rctrl") then
				copyToClipboard()
			elseif e == "touchpressed" then
				local name = love.window.getTitle()
				if #name == 0 or name == "Untitled" then name = "Game" end
				local buttons = {"OK", "Cancel"}
				if love.system then
					buttons[3] = "Copy to clipboard"
				end
				local pressed = love.window.showMessageBox("Quit "..name.."?", "", buttons)
				if pressed == 1 then
					return 1
				elseif pressed == 3 then
					copyToClipboard()
				end
			end
		end

		draw()

		if love.timer then
			love.timer.sleep(0.1)
		end
	end

end

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