Game Distribution/APKTool

This method will assume the usage of APKTool. To distribute your game for Android using APKTool:

O.png FIXME: This method is shouldn't be used for 11.1 APK and earlier! Google requires that all apps in Play Store must be compatible with API level 26 and compiled for ARM64, which isn't the case for LOVE 11.1 APK.  


1. Download APKTool and follow the installation instructions.

2. Download LÖVE APK from the main page and put it somewhere in folder.

3. In current folder (where you store the LÖVE APK), open Command Prompt/Terminal in the current directory and execute apktool d -s -o love_decoded love-11.1-android.apk and new folder love_decoded will be created. You can use any folder name, just make sure to make it consistent in later operations.

4. In love_decoded folder, create new folder named assets and put your game.love inside that folder. Your packaged game must be named exactly game.love!

5. (Optional) Change the APK icon by replacing the LÖVE icon in res/drawable-{mdpi,{x,{x,{x,}}}hdpi} (mdpi, hdpi, xhdpi, xxhdpi, and xxxhdpi). Replace love.png with your game icon in those folders. Make sure the image dimensions are same!

6. Modify AndroidManifest.xml and use this template:

<?xml version="1.0" encoding="utf-8" standalone="no"?>
<manifest package="${GamePackageName}"
      android:versionCode="${GameVersionCode}"
      android:versionName="${GameVersionSemantic}"
      android:installLocation="auto" xmlns:android="http://schemas.android.com/apk/res/android">
    <uses-permission android:name="android.permission.INTERNET"/>
    <uses-permission android:name="android.permission.VIBRATE"/>
    <uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" android:maxSdkVersion="18"/>
    <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" android:maxSdkVersion="18"/>
    <uses-feature android:glEsVersion="0x00020000"/>
    <application
        android:allowBackup="true"
        android:icon="@drawable/love"
        android:label="${GameName}"
        android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
    >
        <activity
            android:configChanges="orientation|screenSize"
            android:label="${GameName}"
            android:launchMode="singleTop"
            android:name="org.love2d.android.GameActivity"
            android:screenOrientation="sensorLandscape"
        >
            <intent-filter>
                <action android:name="android.intent.action.MAIN"/>
                <category android:name="android.intent.category.LAUNCHER"/>
                <category android:name="tv.ouya.intent.category.GAME"/>
            </intent-filter>
        </activity>
    </application>
</manifest>
 Here are the explanation of the variables:
 * ${GamePackageName} is your game internal package name.
 * ${GameVersionCode} is the internal APK version code.
 * ${GameVersionSemantic} is the readable APK version string. Example: 2.1.0
 * ${GameName} is your game name which is going to be displayed in home screen/launcher.

7. Open apktool.yml and modify minSdkVersion and targetSdkVersion to 16.

8. Back to folder where you put the LÖVE APK then execute apktool b -o your_game.apk love_decoded. You can use any name, but again, make it consistent.

9. Sign the resulting APK. This page doesn't cover how to do that, because it can be too long.


If you find something is wrong or having some problems, don't heistate to edit or mention me in LOVE Discord: "AuahDark#4586".