Conversion between love objects and FFI structures
This page details how to convert between löve objects and FFI (Foreign Function Interface) structures.
Love objects in lua are stored in a userdata object (Proxy) that contains the object itself, and a type identifier. See the code below for details.
This is NOT recommended for anyone to use. It will break at any time. The only non-breaking conversion between love objects and FFI data is via Data:getPointer, which you can cast to a FFI pointer via ffi.cast. The garbage collector may erase the original userdata at any time. |
This only applies to version 0.10.0. Subsequent versions may break this at any time. You have been warned. |
Contents
Function
This function converts a love object into a FFI cdata object. It returns the object itself (not the Proxy object), it's type and type name.
Synopsis
Pointer, Type, TypeEnum = objectToPointer( Object )
Arguments
Object Object
- A LÖVE object.
Returns
cdata Pointer
- An FFI pointer containing the object's location.
string Type
- The LÖVE object's type.
number TypeEnum
- The LÖVE object's type as an enumeration value.
Function
This function converts a FFI cdata object into a Proxy userdata object, it is required to give the type name to assign the metatable to the userdata object, and the type id for the Proxy object.
Synopsis
Object = pointerToObject( Pointer, Type, TypeEnum )
Arguments
cdata Pointer
- An FFI pointer containing the object's location.
string Type
- The LÖVE object's type.
number TypeEnum
- The LÖVE object's type as an enumeration value.
Returns
Object Object
- A LÖVE object.
Code
ffi = require("ffi")
ffi.cdef [[
typedef enum {
INVALID_ID = 0,
OBJECT_ID,
DATA_ID,
MODULE_ID,
STREAM_ID,
// Filesystem.
FILESYSTEM_FILE_ID,
FILESYSTEM_DROPPED_FILE_ID,
FILESYSTEM_FILE_DATA_ID,
// Font
FONT_GLYPH_DATA_ID,
FONT_RASTERIZER_ID,
// Graphics
GRAPHICS_DRAWABLE_ID,
GRAPHICS_TEXTURE_ID,
GRAPHICS_IMAGE_ID,
GRAPHICS_QUAD_ID,
GRAPHICS_FONT_ID,
GRAPHICS_PARTICLE_SYSTEM_ID,
GRAPHICS_SPRITE_BATCH_ID,
GRAPHICS_CANVAS_ID,
GRAPHICS_SHADER_ID,
GRAPHICS_MESH_ID,
GRAPHICS_TEXT_ID,
GRAPHICS_VIDEO_ID,
// Image
IMAGE_IMAGE_DATA_ID,
IMAGE_COMPRESSED_IMAGE_DATA_ID,
// Joystick
JOYSTICK_JOYSTICK_ID,
// Math
MATH_RANDOM_GENERATOR_ID,
MATH_BEZIER_CURVE_ID,
MATH_COMPRESSED_DATA_ID,
// Audio
AUDIO_SOURCE_ID,
// Sound
SOUND_SOUND_DATA_ID,
SOUND_DECODER_ID,
// Mouse
MOUSE_CURSOR_ID,
// Physics
PHYSICS_WORLD_ID,
PHYSICS_CONTACT_ID,
PHYSICS_BODY_ID,
PHYSICS_FIXTURE_ID,
PHYSICS_SHAPE_ID,
PHYSICS_CIRCLE_SHAPE_ID,
PHYSICS_POLYGON_SHAPE_ID,
PHYSICS_EDGE_SHAPE_ID,
PHYSICS_CHAIN_SHAPE_ID,
PHYSICS_JOINT_ID,
PHYSICS_MOUSE_JOINT_ID,
PHYSICS_DISTANCE_JOINT_ID,
PHYSICS_PRISMATIC_JOINT_ID,
PHYSICS_REVOLUTE_JOINT_ID,
PHYSICS_PULLEY_JOINT_ID,
PHYSICS_GEAR_JOINT_ID,
PHYSICS_FRICTION_JOINT_ID,
PHYSICS_WELD_JOINT_ID,
PHYSICS_ROPE_JOINT_ID,
PHYSICS_WHEEL_JOINT_ID,
PHYSICS_MOTOR_JOINT_ID,
// Thread
THREAD_THREAD_ID,
THREAD_CHANNEL_ID,
// Video
VIDEO_VIDEO_STREAM_ID,
// The modules themselves. Only add abstracted modules here.
MODULE_FILESYSTEM_ID,
MODULE_GRAPHICS_ID,
MODULE_IMAGE_ID,
MODULE_SOUND_ID,
// Count the number of bits needed.
TYPE_MAX_ENUM
} Type;
typedef struct Object {
} Object;
typedef struct Proxy {
Type type;
Object * object;
};
]]
local conv = {}
function conv.objectToPointer(Object)
local Proxy = ffi.cast("Proxy *", Object)
return Proxy.object, tonumber(Proxy.type), Object:type()
end
function conv.pointerToObject(CData, Type, TypeName)
local Object = newproxy(true)
local Metatable = debug.getregistry()[TypeName]
debug.setmetatable(Object, Metatable)
local Proxy = ffi.cast("Proxy *", Object)
Proxy.type = Type
Proxy.object = CData
return Object
end
return conv
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info