Canvas
Available since LÖVE 0.8.0 |
It has been renamed from Framebuffer. |
A Canvas is used for off-screen rendering. Think of it as an invisible screen that you can draw to, but that will not be visible until you draw it to the actual visible screen. It is also known as "render to texture".
By drawing things that do not change position often (such as background items) to the Canvas, and then drawing the entire Canvas instead of each item, you can reduce the number of draw operations performed each frame.
In versions prior to 0.10.0, not all graphics cards that LÖVE supported could use Canvases. love.graphics.isSupported("canvas") could be used to check for support at runtime.
Contents
Constructors
love.graphics.newCanvas | Creates a new Canvas. | 0.8.0 |
Functions
Canvas:clear | Clears the contents of a Canvas to a specific color. | 0.8.0 | 0.10.0 |
Canvas:generateMipmaps | Generates mipmaps for the Canvas, based on the contents of the highest-resolution mipmap level. | 11.0 | |
Canvas:getFSAA | Gets the number of FSAA samples used when drawing to the Canvas. | 0.9.1 | 0.10.0 |
Canvas:getFormat | Gets the texture format of the Canvas. | 0.9.1 | 11.0 |
Canvas:getImageData | Generates ImageData from the contents of the Canvas. | 0.8.0 | 0.10.0 |
Canvas:getMSAA | Gets the number of MSAA samples used when drawing to the Canvas. | 0.9.2 | |
Canvas:getMipmapMode | Gets the MipmapMode this Canvas was created with. | 11.0 | |
Canvas:getPixel | Gets the pixel at the specified position in a Canvas. | 0.9.0 | 0.10.0 |
Canvas:newImageData | Generates ImageData from the contents of the Canvas. | 0.10.0 | |
Canvas:renderTo | Render to a Canvas using a function. | 0.8.0 | |
Object:release | Immediately destroys the object's Lua reference. | 11.0 | |
Object:type | Gets the type of the object as a string. | ||
Object:typeOf | Checks whether an object is of a certain type. |
Supertypes
Examples
Drawing something to the Canvas and then draw the Canvas to the screen.
function love.load()
canvas = love.graphics.newCanvas(800, 600)
-- Rectangle is drawn to the canvas with the regular alpha blend mode.
love.graphics.setCanvas(canvas)
love.graphics.clear()
love.graphics.setBlendMode("alpha")
love.graphics.setColor(255, 0, 0, 128)
love.graphics.rectangle('fill', 0, 0, 100, 100)
love.graphics.setCanvas()
end
function love.draw()
love.graphics.setColor(255, 255, 255, 255)
-- The rectangle from the Canvas was already alpha blended.
-- Use the premultiplied alpha blend mode when drawing the Canvas itself to prevent improper blending.
love.graphics.setBlendMode("alpha", "premultiplied")
love.graphics.draw(canvas)
-- Observe the difference if the Canvas is drawn with the regular alpha blend mode instead.
love.graphics.setBlendMode("alpha")
love.graphics.draw(canvas, 100, 0)
-- Rectangle is drawn directly to the screen with the regular alpha blend mode.
love.graphics.setBlendMode("alpha")
love.graphics.setColor(255, 0, 0, 128)
love.graphics.rectangle('fill', 200, 0, 100, 100)
end
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