CompressedImageData
Available since LÖVE 0.10.0 |
It has been renamed from CompressedData in previous versions.. |
Represents compressed image data designed to stay compressed in RAM.
CompressedImageData encompasses standard compressed texture formats such as DXT1, DXT5, and BC5 / 3Dc.
You can't draw CompressedImageData directly to the screen. See Image for that.
Constructors
love.image.newCompressedData | Create a new CompressedImageData object from a compressed image file. | 0.9.0 |
Functions
CompressedImageData:getDimensions | Gets the width and height of the CompressedImageData. | 0.9.0 | |
CompressedImageData:getFormat | Gets the format of the CompressedImageData. | 0.9.0 | |
CompressedImageData:getHeight | Gets the height of the CompressedImageData. | 0.9.0 | |
CompressedImageData:getMipmapCount | Gets the number of mipmap levels in the CompressedImageData. | 0.9.0 | |
CompressedImageData:getWidth | Gets the width of the CompressedImageData. | 0.9.0 | |
Data:clone | Creates a new copy of the Data object. | 11.0 | |
Data:getFFIPointer | Gets an FFI pointer to the Data. | 11.3 | |
Data:getPointer | Gets a pointer to the Data. | ||
Data:getSize | Gets the Data's size in bytes. | ||
Data:getString | Gets the full Data as a string. | 0.9.0 | |
Object:release | Immediately destroys the object's Lua reference. | 11.0 | |
Object:type | Gets the type of the object as a string. | ||
Object:typeOf | Checks whether an object is of a certain type. |
Enums
CompressedImageFormat | Compressed image data formats. | 0.9.0 |
Supertypes
See Also
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