PrismaticJoint
Restricts relative motion between Bodies to one shared axis.
Functions
DistanceJoint | Keeps two bodies at the same distance. |
FrictionJoint | A FrictionJoint applies friction to a body. |
GearJoint | Keeps bodies together in such a way that they act like gears. |
Joint:destroy | Explicitly destroys the Joint. |
Joint:getAnchors | Get the anchor points of the joint. |
Joint:getBodies | Gets the bodies that the Joint is attached to. |
Joint:getCollideConnected | Gets whether the connected Bodies collide. |
Joint:getReactionForce | Returns the reaction force on the second body. |
Joint:getReactionTorque | Returns the reaction torque on the second body. |
Joint:getType | Gets a string representing the type. |
Joint:getUserData | Returns the Lua value associated with this Joint. |
Joint:isDestroyed | Gets whether the Joint is destroyed. |
Joint:setCollideConnected | Sets whether the connected Bodies should collide with each other. |
Joint:setUserData | Associates a Lua value with the Joint. |
JointType | Different types of joints. |
MotorJoint | Controls the relative motion between two Bodies |
MouseJoint | For controlling objects with the mouse. |
PrismaticJoint | Restricts relative motion between Bodies to one shared axis. |
PrismaticJoint:areLimitsEnabled | Checks whether the limits are enabled. |
PrismaticJoint:enableLimit | Enables or disables the limits of the joint. |
PrismaticJoint:enableMotor | Starts or stops the joint motor. |
PrismaticJoint:getAxis | Gets the world-space axis vector of the Prismatic Joint. |
PrismaticJoint:getJointSpeed | Get the current joint angle speed. |
PrismaticJoint:getJointTranslation | Get the current joint translation. |
PrismaticJoint:getLimits | Gets the joint limits. |
PrismaticJoint:getLowerLimit | Gets the lower limit. |
PrismaticJoint:getMaxMotorForce | Gets the maximum motor force. |
PrismaticJoint:getMotorForce | Returns the current motor force. |
PrismaticJoint:getMotorSpeed | Gets the motor speed. |
PrismaticJoint:getReferenceAngle | Gets the reference angle. |
PrismaticJoint:getUpperLimit | Gets the upper limit. |
PrismaticJoint:hasLimitsEnabled | Checks whether the limits are enabled. |
PrismaticJoint:isLimitEnabled | Checks whether the limits are enabled. |
PrismaticJoint:isLimitsEnabled | Checks whether limits are enabled. |
PrismaticJoint:isMotorEnabled | Checks whether the motor is enabled. |
PrismaticJoint:setLimits | Sets the limits. |
PrismaticJoint:setLimitsEnabled | Enables/disables the joint limit. |
PrismaticJoint:setLowerLimit | Sets the lower limit. |
PrismaticJoint:setMaxMotorForce | Set the maximum motor force. |
PrismaticJoint:setMotorEnabled | Enables/disables the joint motor. |
PrismaticJoint:setMotorSpeed | Sets the motor speed. |
PrismaticJoint:setUpperLimit | Sets the upper limit. |
PulleyJoint | Allows you to simulate bodies connected through pulleys. |
RevoluteJoint | Allow two Bodies to revolve around a shared point. |
RopeJoint | Enforces a maximum distance between two points on two bodies. |
WeldJoint | A WeldJoint essentially glues two bodies together. |
WheelJoint | Restricts a point on the second body to a line on the first body. |