Geometry
Available since LÖVE 0.9.0 |
This type is not supported in earlier versions. |
A polygonal shape with texture coordinate information.
Geometries can be used to select part of a texture to draw. In this way, one large texture atlas can be loaded, and then split up into sub-images.
Geometries replace the old Quad type completely since they can do the same and more.
Contents
Constructors
None.
Functions
Object:release | Immediately destroys the object's Lua reference. | 11.0 | |
Object:type | Gets the type of the object as a string. | ||
Object:typeOf | Checks whether an object is of a certain type. |
Enums
Supertypes
See Also
Examples
Emulate 0.8.0's Quad:setViewport
-- Quad:setViewport doesn't exist in 0.9.0+, but we can still create a function which does the same thing.
-- The original image's width and height are needed as well, unlike with 0.8.0's Quad:setViewport.
function setQuadViewport(geometry, x, y, w, h, sw, sh)
geometry:setVertex(1, 0, 0, x/sw, y/sh)
geometry:setVertex(2, 0, h, x/sw, (y+h)/sh)
geometry:setVertex(3, w, h, (x+w)/sw, (y+h)/sh)
geometry:setVertex(4, w, 0, (x+w)/sw, y/sh)
end
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More info
--@todo: add Concept:Current to stuffs when done adding stuffs.