BlendMode
Available since LÖVE 0.2.0 |
This enum is not supported in earlier versions. |
How what is drawn is blended with what's already there.
The numbers in the formulas are in the interval [0,1]. The resulting color is clamped to [0,1] (except when rendering to HDR Canvases).
dst is the existing color.
src is the new color.
res is the resulting color.
Constants
- additive
res.rgba = dst.rgba + (src.rgba * src.a)
- alpha
- The default blend mode.
res.rgb = dst.rgb * (1 - src.a) + src.rgb * src.a res.a = dst.a * (1 - src.a) + src.a
Before 0.9.0: res.rgba = dst.rgba * (1 - src.a) + src.rgba * src.a
Available since LÖVE 0.7.0 |
These following choices are not supported in earlier versions. |
- subtractive
res.rgba = dst.rgba - src.rgba * src.a
- multiplicative
res.r = src.r * dst.r
Before 0.9.0: res.rgba = dst.rgba * (1 - src.a) + src.rgba * dst.rgba
Available since LÖVE 0.8.0 |
This following choice is not supported in earlier versions. |
- premultiplied
res.rgba = dst.rgba * (1 - src.a) + src.rgba
Available since LÖVE 0.9.0 |
This following choice is not supported in earlier versions. |
- replace
res.rgba = src.rgba
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