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  • :And here's the source code if you want to try/test/see it yourself.
    2 KB (275 words) - 17:53, 29 May 2013
  • # Test out that the game is fused correctly by running it: <code>squashfs-root/bin
    20 KB (3,222 words) - 18:24, 12 June 2024
  • please delete, this was a test that only wasted a space on https://www.love2d.org/wiki/Category:Games
    101 bytes (20 words) - 03:20, 25 December 2013
  • {{notice|When writing a script example always test and verify that your example is working, submitting not working examples is
    2 KB (267 words) - 07:06, 28 July 2021
  • ...e implementation of classes that works, it's not commented, so it's a nice test of your lua skills.
    3 KB (434 words) - 12:04, 16 August 2015
  • This project was originally designed with the idea to test system [[performance]] in terms of [[Lua]] and more specifically the [[LOVE * Empty Space Test (Control Phase)
    2 KB (197 words) - 09:25, 15 September 2010
  • This [[conf.lua]] file can be used to test minimal compliance with the proposed [[uLove]] standard. -- Bare in mind, this is by no means a complete test, but its a minimal
    2 KB (363 words) - 00:39, 12 November 2016
  • * into a tricky multiplication test this part of the test became faster, * which had the additional effect of making the test for "both to left or
    7 KB (1,145 words) - 18:12, 11 November 2016
  • ...lication to easily create collision complex polygons for in-game collision test.
    8 KB (1,107 words) - 15:17, 23 March 2019
  • {{param|string (Français)|name|Nom du type pour le test.}} image = love.graphics.newImage("test.png")
    967 bytes (140 words) - 23:14, 6 August 2021
  • ** TODO: test the crack*.love attacks [http://love2d.org/forums/viewtopic.php?f=3&t=2541 ...nd computer and run the [http://love2d.org/forums/viewtopic.php?f=3&t=2907 test] on windows and linux
    13 KB (1,933 words) - 17:13, 9 February 2015
  • creation test
    13 bytes (2 words) - 11:47, 6 May 2011
  • ...g an image with transparent and opaque pixels. While active, it is used to test where pixels will be drawn or discarded. Image contents do not directly aff
    3 KB (351 words) - 04:07, 26 September 2016
  • Now let's make a function to test if the player can walk over a spot on our map. This function will return tr ...function into use by sticking it in the keypressed function. Remember, the test function works in map units, rather than pixel units, so if we're trying to
    11 KB (1,776 words) - 17:32, 23 October 2012
  • print("This is an exposed function from Local Test")
    5 KB (823 words) - 00:36, 8 January 2021
  • | test
    3 KB (391 words) - 09:03, 3 December 2011
  • <title>Lure Test Page</title> htmlDoc = Lure.load("test.html")
    2 KB (282 words) - 02:40, 5 November 2011
  • ...asting a parent shape will only test the child specified so if you want to test every shape of the parent, you must loop through all of its children.
    5 KB (894 words) - 09:28, 30 December 2019
  • ...asting a parent shape will only test the child specified so if you want to test every shape of the parent, you must loop through all of its children.
    5 KB (935 words) - 07:26, 16 August 2016
  • Test: start
    997 bytes (87 words) - 14:31, 16 May 2016

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