Difference between revisions of "User:Substitute541/Love3D"
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== Download == | == Download == | ||
[https://dl.dropbox.com/u/105405645/Love2D%20Libraries/Love3D%20by%20Substitute541.zip The Love3D Library.zip] | [https://dl.dropbox.com/u/105405645/Love2D%20Libraries/Love3D%20by%20Substitute541.zip The Love3D Library.zip] | ||
− | Current Version : 0.3. | + | Current Version : 0.3.2 [Backface Update] |
[https://dl.dropbox.com/u/105405645/Test%20Files/test5.love Lighting Demo] | [https://dl.dropbox.com/u/105405645/Test%20Files/test5.love Lighting Demo] | ||
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* (Note : FL means Focal Length. This value is usually 250. vp means Vanishing Point) And you're done! Just call the functions and you're ready to go! | * (Note : FL means Focal Length. This value is usually 250. vp means Vanishing Point) And you're done! Just call the functions and you're ready to go! | ||
− | '''How to load | + | '''How to load additional extensions''' |
− | * Put | + | * Put yourExtension.lua in your love file |
− | * Love3D.lua will automatically require | + | * Love3D.lua will automatically require yourExtension.lua when it exists. So just load it inside love.load() AFTER loading Love3D. |
<source lang="lua"> | <source lang="lua"> | ||
− | love3D. | + | love3D.extensionName.load() |
</source> | </source> | ||
* And you're done! | * And you're done! | ||
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*'''love3D.calculatePointPosition'''. Calculates point position by transforming the 3D coordinates to 2D | *'''love3D.calculatePointPosition'''. Calculates point position by transforming the 3D coordinates to 2D | ||
+ | |||
+ | *'''love3D.isBackFace'''. Checks if the face is a [http://en.wikipedia.org/wiki/Backface_culling#Backface_culling backface] | ||
*'''love3D.graphics.quad'''. Draws a quadrilateral | *'''love3D.graphics.quad'''. Draws a quadrilateral | ||
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*'''love3D.func.getAvgZTriangle/Quad'''. Finds the average Z of a triangle/quad | *'''love3D.func.getAvgZTriangle/Quad'''. Finds the average Z of a triangle/quad | ||
− | *'''love3D.func.zSortTriangle/Quad'''. Sorts a triangle/quad | + | *'''love3D.func.zSortTriangle/Quad'''. Sorts a triangle/quad by their average Z |
+ | |||
+ | *'''love3D.func.zSortTriangle2'''. Sorts a triangle triangle by their minimum Z | ||
*'''love3D.func.zSortPoint'''. Sorts a table of points | *'''love3D.func.zSortPoint'''. Sorts a table of points | ||
+ | |||
+ | *'''love3D.checkVersion'''. Checks the current version of Love3D | ||
'''Light3D Functions''' | '''Light3D Functions''' | ||
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* 0.3.0 : Added simple lighting, optimized code | * 0.3.0 : Added simple lighting, optimized code | ||
* 0.3.1 : Added ambient lighting, removed the <nowiki>[[Experimental]]</nowiki> tag | * 0.3.1 : Added ambient lighting, removed the <nowiki>[[Experimental]]</nowiki> tag | ||
+ | * 0.3.2 : Added [http://en.wikipedia.org/wiki/Backface_culling#Backface_culling Backface culling], added a second zSort function for the triangle, added support for Beetle Debug, added Preset3D | ||
== Screenshots == | == Screenshots == |
Revision as of 04:58, 19 October 2012
This library is still in beta, you can expect some bugs... |
IF YOU'RE LOOKING FOR ANOTHER LIBRARY OF THE SAME NAME SEE : L3D Library
This library allows you to simulate pseudo-3D, although you can model some basic 3D polyhedrons with the 3D triangles. There are also other functions too.
Contents
Download
The Love3D Library.zip Current Version : 0.3.2 [Backface Update]
Instructions
- Unzip the .zip file
- If you are using this, put the Love3D.lua in your .love file
- On the outside of any function in main.lua add :
require "Love3D"
- Then on the INSIDE of love.load(), near the end of the function, add :
love3D.load(fl, vpX, vpY)
- (Note : FL means Focal Length. This value is usually 250. vp means Vanishing Point) And you're done! Just call the functions and you're ready to go!
How to load additional extensions
- Put yourExtension.lua in your love file
- Love3D.lua will automatically require yourExtension.lua when it exists. So just load it inside love.load() AFTER loading Love3D.
love3D.extensionName.load()
- And you're done!
Functions
Love3D Functions
- love3D.load. Loads the library, must be called in the love.load function
- love3D.calculatePointPosition. Calculates point position by transforming the 3D coordinates to 2D
- love3D.isBackFace. Checks if the face is a backface
- love3D.graphics.quad. Draws a quadrilateral
- love3D.graphics.triangle. Draws a triangle
- love3D.graphics.lineSegment2D. Draws a 2D line segment in 3D space
- love3D.graphics.draw2D. Draws a 2D image in 3D space
- love3D.func.rotateX/Y/Z. Rotates a point in a chosen center point
- love3D.func.checkDistCollision. Checks if two circular objects in 3D space are colliding
- love3D.func.getAvgZTriangle/Quad. Finds the average Z of a triangle/quad
- love3D.func.zSortTriangle/Quad. Sorts a triangle/quad by their average Z
- love3D.func.zSortTriangle2. Sorts a triangle triangle by their minimum Z
- love3D.func.zSortPoint. Sorts a table of points
- love3D.checkVersion. Checks the current version of Love3D
Light3D Functions
- love3D.light.load. Loads Light3D.lua
- love3D.light.set. Sets all the variables
- love3D.light.setAmbience. Sets the ambient lighting
- love3D.light.getLightFactor. Gets the light factor (only used by love3D.light.getNewColor)
- love3D.light.getNewColor. Gets the new color
Possible uses
- Spinning cube for menu screens
- A more accurate Parallax Scrolling
Changelog
- 0.1.x : Added the perspective function
- 0.2.0 -> 0.2.8 : Added simple perspective functions and graphics functions
- 0.2.9 : Optimized code, renamed the perspective function
- 0.3.0 : Added simple lighting, optimized code
- 0.3.1 : Added ambient lighting, removed the [[Experimental]] tag
- 0.3.2 : Added Backface culling, added a second zSort function for the triangle, added support for Beetle Debug, added Preset3D