Difference between revisions of "User:Substitute541/Love3D"
(Added a notice because theres a new library of the same name(and coincidentally, the same rotate functions)) |
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== Download == | == Download == | ||
[https://dl.dropbox.com/u/105405645/Love2D%20Libraries/Love3D%20by%20Substitute541.zip|The Love3D Library.zip] | [https://dl.dropbox.com/u/105405645/Love2D%20Libraries/Love3D%20by%20Substitute541.zip|The Love3D Library.zip] | ||
+ | Current Version : 0.3.0 [The Light Update] | ||
− | + | [https://dl.dropbox.com/u/105405645/Test%20Files/test5.love|Lighting Demo] | |
== Instructions == | == Instructions == |
Revision as of 05:45, 17 October 2012
This library is still incomplete, you can expect some bugs... |
IF YOUR LOOKING FOR ANOTHER LIBRARY OF THE SAME NAME SEE : L3D Library
This library allows you to simulate pseudo-3D, although you can model some basic 3D polyhedrons with the 3D triangles. There are also other functions too.
Download
Love3D Library.zip Current Version : 0.3.0 [The Light Update]
Instructions
- Unzip the .zip file
- If you are using this, put the Love3D.lua in your .love file
- On the outside of any function in main.lua add :
require "Love3D"
- Then on the INSIDE of love.load(), near the end of the function, add :
love.load(fl, vpX, vpY)
- (Note : FL means Focal Length. This value is usually 250. vp means Vanishing Point) And your done! Just call the functions and your ready to go!
Functions
- love3D.load. Loads the library, must be called in the love.load function
- love3D.calculatePointPosition. Calculates point position by transforming the 3D coordinates to 2D
- love3D.graphics.quad. Draws a quadrilateral
- love3D.graphics.triangle. Draws a triangle
- love3D.graphics.lineSegment2D. Draws a 2D line segmentin 3D space
- love3D.graphics.draw2D. Draws a 2D image in 3D space
- love3D.func.rotateX/Y/Z. Rotates a point in a chosen center point
- love3D.func.checkDistCollision. Checks if two circular objects in 3D space are colliding
- love3D.func.getAvgZTriangle/Quad. Finds the average Z of a triangle/quad
- love3D.func.zSortTriangle/Quad. Sorts a triangle/quad
- love3D.func.zSortPoint. Sorts a table of points
Possible uses
- Spinning cube for menu screens
- A more accurate Parallax Scrolling