Difference between revisions of "DistanceJoint"
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| ?Description | | ?Description | ||
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+ | == Supertypes == | ||
+ | * [[parent::Joint]] | ||
+ | * [[parent::Object]] | ||
== See Also == | == See Also == | ||
− | * [[ | + | * [[love.physics]] |
[[Category:Types]] | [[Category:Types]] | ||
{{#set:Description=Keeps two bodies at the same distance.}} | {{#set:Description=Keeps two bodies at the same distance.}} |
Revision as of 09:50, 16 October 2012
Keeps two bodies at the same distance.
Constructors
love.physics.newDistanceJoint | Creates a DistanceJoint between two bodies. |
Functions
DistanceJoint:getDamping | Gets the damping ratio. |
DistanceJoint:getDampingRatio | Gets the damping ratio. |
DistanceJoint:getFrequency | Gets the response speed. |
DistanceJoint:getLength | Gets the equilibrium distance between the two Bodies. |
DistanceJoint:setDamping | Sets the damping ratio. |
DistanceJoint:setDampingRatio | Sets the damping ratio. |
DistanceJoint:setFrequency | Sets the response speed. |
DistanceJoint:setLength | Sets the equilibrium distance between the two Bodies. |
Joint:destroy | Explicitly destroys the Joint. |
Joint:getAnchors | Get the anchor points of the joint. |
Joint:getBodies | Gets the bodies that the Joint is attached to. |
Joint:getCollideConnected | Gets whether the connected Bodies collide. |
Joint:getReactionForce | Returns the reaction force on the second body. |
Joint:getReactionTorque | Returns the reaction torque on the second body. |
Joint:getType | Gets a string representing the type. |
Joint:getUserData | Returns the Lua value associated with this Joint. |
Joint:isDestroyed | Gets whether the Joint is destroyed. |
Joint:setCollideConnected | Sets whether the connected Bodies should collide with each other. |
Joint:setUserData | Associates a Lua value with the Joint. |
Supertypes
See Also
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