Difference between revisions of "HC"
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== Collision detection for LÖVE == | == Collision detection for LÖVE == | ||
− | HardonCollider is a Lua | + | HardonCollider is a pure Lua library to simplify collision detection. |
− | It | + | It supports a variety of scale- and rotatable shapes: Rectangles, (non self-intersecting) polygons, circles and points. |
− | In contrast to [[love.physics]], HardonCollider will only detect collisions, | + | In contrast to [[love.physics]], HardonCollider will only detect collisions, but not resolve them - you can decide how you want to respond to a collision. |
− | If you have trouble using [[love.physics]] for collision detection | + | If you have trouble using [[love.physics]] for collision detection or if you feel the ten-ton hammer is too much, HardonCollider might be the right choice. |
== Documentation and sourcecode == | == Documentation and sourcecode == |
Revision as of 06:23, 26 September 2012
Collision detection for LÖVE
HardonCollider is a pure Lua library to simplify collision detection.
It supports a variety of scale- and rotatable shapes: Rectangles, (non self-intersecting) polygons, circles and points.
In contrast to love.physics, HardonCollider will only detect collisions, but not resolve them - you can decide how you want to respond to a collision.
If you have trouble using love.physics for collision detection or if you feel the ten-ton hammer is too much, HardonCollider might be the right choice.
Documentation and sourcecode
The documentation can be found on github: http://vrld.github.com/HardonCollider/
You can view the sourcecode online here: https://github.com/vrld/HardonCollider