Difference between revisions of "Free Game Resources"

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* [http://troygilbert.com/2006/10/the-movement-and-attack-mechanics-of-the-legend-of-zelda/ Movement mechanics on "The Legend of Zelda"]
 
* [http://troygilbert.com/2006/10/the-movement-and-attack-mechanics-of-the-legend-of-zelda/ Movement mechanics on "The Legend of Zelda"]
 
* [http://www.ironcoding.com/2011/02/flash-as3-tile-based-game-tutorial-pt-1-intro/ Iron Coding's Excellent tutorial for tile-based movement] (It's flash, but very well explained. The ideas can be used for any language)
 
* [http://www.ironcoding.com/2011/02/flash-as3-tile-based-game-tutorial-pt-1-intro/ Iron Coding's Excellent tutorial for tile-based movement] (It's flash, but very well explained. The ideas can be used for any language)
 +
* [http://higherorderfun.com/blog/2012/05/20/the-guide-to-implementing-2d-platformers/ The guide to implementing 2D-platformers] A good read about 2d platformers: main types, general implementations, and some gritty details
  
 
==Maps==
 
==Maps==

Revision as of 14:10, 25 August 2012

links to free stuff (Creative Commons-licensed and the like) that can be used in game creation.


Game Design/Ideas

Graphics/Art

Software:

Procedural generation:


Sound

Music:

  • Jamendo's free music (Various)
  • Musopen
  • Binärpilot (Evil chiptunes. Big plus for umlaut. Licensed CC-NC-ND. Use with caution.)
  • 8bitcollective (Chiptunes) (Licensed CC-NC-SA. Use with caution.)
  • Fanatical Productions
  • Creative Commons' own list of music, containing lots of links. Two examples below:
    • ccmixter is a "a community music site featuring remixes licensed under Creative Commons where you can listen to, sample, mash-up, or interact with music in whatever way you want."
    • sampleswap is a "100% free AIFF/WAV collection contains 6.4 GB of sounds"

Software:

Fonts


Physics / Movement

Maps

Software

Procedural generation

General