Difference between revisions of "GearJoint"

m
m
Line 1: Line 1:
 
Keeps bodies together in such a way that they act like gears.
 
Keeps bodies together in such a way that they act like gears.
 
== Constructors ==
 
== Constructors ==
{{#ask: [[Category:Functions]] [[Constructs::GearJoint]] [[Since::<080]]
+
{{#ask: [[Category:Functions]] [[Constructs::GearJoint]] [[Concept:Current]]
 
| headers=hide
 
| headers=hide
 
| default=None.
 
| default=None.
Line 7: Line 7:
 
}}
 
}}
 
== Functions ==
 
== Functions ==
{{#ask: [[Category:Functions]] [[parent::GearJoint||Joint]] [[Since::<080]]
+
{{#ask: [[Category:Functions]] [[parent::GearJoint||Joint]] [[Concept:Current]]
 
| headers=hide
 
| headers=hide
 
| ?Description
 
| ?Description

Revision as of 22:55, 23 June 2012

Keeps bodies together in such a way that they act like gears.

Constructors

love.physics.newGearJointCreate a GearJoint connecting two Joints.

Functions

GearJoint:getJointsGet the Joints connected by this GearJoint.
GearJoint:getRatioGet the ratio of a gear joint.
GearJoint:setRatioSet the ratio of a gear joint.
Joint:destroyExplicitly destroys the Joint.
Joint:getAnchorsGet the anchor points of the joint.
Joint:getBodiesGets the bodies that the Joint is attached to.
Joint:getCollideConnectedGets whether the connected Bodies collide.
Joint:getReactionForceReturns the reaction force on the second body.
Joint:getReactionTorqueReturns the reaction torque on the second body.
Joint:getTypeGets a string representing the type.
Joint:getUserDataReturns the Lua value associated with this Joint.
Joint:isDestroyedGets whether the Joint is destroyed.
Joint:setCollideConnectedSets whether the connected Bodies should collide with each other.
Joint:setUserDataAssociates a Lua value with the Joint.

See Also


Other Languages