Difference between revisions of "Config Files"
(Move 0.8.0 to top, clean up a little) |
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Setting unused modules to false is encouraged when you release your game. It reduces startup time (slightly) and reduces memory usage (slightly). | Setting unused modules to false is encouraged when you release your game. It reduces startup time (slightly) and reduces memory usage (slightly). | ||
− | Here is a full list of options and their default values for LÖVE 0. | + | Here is a full list of options and their default values for LÖVE 0.8.0: |
<source lang="lua"> | <source lang="lua"> | ||
function love.conf(t) | function love.conf(t) | ||
Line 29: | Line 29: | ||
t.author = "Unnamed" -- The author of the game (string) | t.author = "Unnamed" -- The author of the game (string) | ||
t.identity = nil -- The name of the save directory (string) | t.identity = nil -- The name of the save directory (string) | ||
− | t.version = 0 | + | t.version = "0.8.0" -- The LÖVE version this game was made for (string) |
t.console = false -- Attach a console (boolean, Windows only) | t.console = false -- Attach a console (boolean, Windows only) | ||
+ | t.release = false -- Enable release mode (boolean) | ||
t.screen.width = 800 -- The window width (number) | t.screen.width = 800 -- The window width (number) | ||
t.screen.height = 600 -- The window height (number) | t.screen.height = 600 -- The window height (number) | ||
Line 51: | Line 52: | ||
Note that you can't disable [[love.filesystem]]; it's mandatory. The same goes for the [[love]] module itself. | Note that you can't disable [[love.filesystem]]; it's mandatory. The same goes for the [[love]] module itself. | ||
− | === | + | ==== Version ==== |
+ | {{newin|[[0.8.0]]|type=flag}} | ||
+ | <code>t.version</code> should be a string, representing the version of LÖVE for which your game was made. It should be formatted as <code>"''X.Y.Z''"</code> where <code>''X''</code> is the major release number, <code>''Y''</code> the minor, and <code>''Z''</code> the patch level. It allows LÖVE to display a warning if it isn't compatible. Its default is the version of LÖVE running. | ||
+ | |||
+ | ==== Release Mode ==== | ||
+ | {{newin|[[0.8.0]]|type=flag}} | ||
+ | If <code>t.release</code> is enabled, LÖVE uses the release error handler (love.releaseerrhand), which is sparse on information by default, and can, of course, be overridden. | ||
+ | |||
+ | When a fused game in release mode is run it will not save in the love save dir, but rather one for itself, whereas previously it would be %APPDATA%\\LOVE\\game on Windows, it now is %APPDATA%\\game. This concept applies to other platforms as well. | ||
− | LÖVE 0. | + | === Older Versions === |
+ | Here is a full list of options and their default values for LÖVE 0.7.2 and earlier: | ||
<source lang="lua"> | <source lang="lua"> | ||
function love.conf(t) | function love.conf(t) | ||
Line 59: | Line 69: | ||
t.author = "Unnamed" -- The author of the game (string) | t.author = "Unnamed" -- The author of the game (string) | ||
t.identity = nil -- The name of the save directory (string) | t.identity = nil -- The name of the save directory (string) | ||
− | t.version = | + | t.version = 0 -- The LÖVE version this game was made for (number) |
t.console = false -- Attach a console (boolean, Windows only) | t.console = false -- Attach a console (boolean, Windows only) | ||
− | |||
t.screen.width = 800 -- The window width (number) | t.screen.width = 800 -- The window width (number) | ||
t.screen.height = 600 -- The window height (number) | t.screen.height = 600 -- The window height (number) | ||
Line 79: | Line 88: | ||
end | end | ||
</source> | </source> | ||
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== Other Languages == | == Other Languages == |
Revision as of 08:37, 13 April 2012
Contents
Introduction
If a file called conf.lua
is present in your game folder (or .love file), it is run before the LÖVE modules are loaded. You can use this file to overwrite the love.conf
function, which is later called by the LÖVE 'boot' script. Using the love.conf
function, you can set some configuration options, and change things like the default size of the window, which modules are loaded, and other stuff.
love.conf
The love.conf
function takes one argument: a table filled with all the default values which you can overwrite to your liking. If you want to change the default screen size, for instance, do:
function love.conf(t)
t.screen.width = 1024
t.screen.height = 768
end
If you don't need the physics module or joystick module, do the following.
function love.conf(t)
t.modules.joystick = false
t.modules.physics = false
end
Setting unused modules to false is encouraged when you release your game. It reduces startup time (slightly) and reduces memory usage (slightly).
Here is a full list of options and their default values for LÖVE 0.8.0:
function love.conf(t)
t.title = "Untitled" -- The title of the window the game is in (string)
t.author = "Unnamed" -- The author of the game (string)
t.identity = nil -- The name of the save directory (string)
t.version = "0.8.0" -- The LÖVE version this game was made for (string)
t.console = false -- Attach a console (boolean, Windows only)
t.release = false -- Enable release mode (boolean)
t.screen.width = 800 -- The window width (number)
t.screen.height = 600 -- The window height (number)
t.screen.fullscreen = false -- Enable fullscreen (boolean)
t.screen.vsync = true -- Enable vertical sync (boolean)
t.screen.fsaa = 0 -- The number of FSAA-buffers (number)
t.modules.joystick = true -- Enable the joystick module (boolean)
t.modules.audio = true -- Enable the audio module (boolean)
t.modules.keyboard = true -- Enable the keyboard module (boolean)
t.modules.event = true -- Enable the event module (boolean)
t.modules.image = true -- Enable the image module (boolean)
t.modules.graphics = true -- Enable the graphics module (boolean)
t.modules.timer = true -- Enable the timer module (boolean)
t.modules.mouse = true -- Enable the mouse module (boolean)
t.modules.sound = true -- Enable the sound module (boolean)
t.modules.physics = true -- Enable the physics module (boolean)
end
Note that you can't disable love.filesystem; it's mandatory. The same goes for the love module itself.
Version
Available since LÖVE 0.8.0 |
This flag is not supported in earlier versions. |
t.version
should be a string, representing the version of LÖVE for which your game was made. It should be formatted as "X.Y.Z"
where X
is the major release number, Y
the minor, and Z
the patch level. It allows LÖVE to display a warning if it isn't compatible. Its default is the version of LÖVE running.
Release Mode
Available since LÖVE 0.8.0 |
This flag is not supported in earlier versions. |
If t.release
is enabled, LÖVE uses the release error handler (love.releaseerrhand), which is sparse on information by default, and can, of course, be overridden.
When a fused game in release mode is run it will not save in the love save dir, but rather one for itself, whereas previously it would be %APPDATA%\\LOVE\\game on Windows, it now is %APPDATA%\\game. This concept applies to other platforms as well.
Older Versions
Here is a full list of options and their default values for LÖVE 0.7.2 and earlier:
function love.conf(t)
t.title = "Untitled" -- The title of the window the game is in (string)
t.author = "Unnamed" -- The author of the game (string)
t.identity = nil -- The name of the save directory (string)
t.version = 0 -- The LÖVE version this game was made for (number)
t.console = false -- Attach a console (boolean, Windows only)
t.screen.width = 800 -- The window width (number)
t.screen.height = 600 -- The window height (number)
t.screen.fullscreen = false -- Enable fullscreen (boolean)
t.screen.vsync = true -- Enable vertical sync (boolean)
t.screen.fsaa = 0 -- The number of FSAA-buffers (number)
t.modules.joystick = true -- Enable the joystick module (boolean)
t.modules.audio = true -- Enable the audio module (boolean)
t.modules.keyboard = true -- Enable the keyboard module (boolean)
t.modules.event = true -- Enable the event module (boolean)
t.modules.image = true -- Enable the image module (boolean)
t.modules.graphics = true -- Enable the graphics module (boolean)
t.modules.timer = true -- Enable the timer module (boolean)
t.modules.mouse = true -- Enable the mouse module (boolean)
t.modules.sound = true -- Enable the sound module (boolean)
t.modules.physics = true -- Enable the physics module (boolean)
end
Other Languages
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Українська –
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ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
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More info