Difference between revisions of "love.keypressed"
m (Off by one of course.) |
m (push("q") --> push("quit") for 0.8.0) |
||
Line 15: | Line 15: | ||
function love.keypressed(key) -- we do not need the unicode, so we can leave it out | function love.keypressed(key) -- we do not need the unicode, so we can leave it out | ||
if key == "escape" then | if key == "escape" then | ||
− | love.event.push(" | + | love.event.push("quit") -- actually causes the app to quit |
end | end | ||
end | end |
Revision as of 20:45, 8 April 2012
Callback function triggered when a key is pressed.
Function
Synopsis
love.keypressed( key, unicode )
Arguments
KeyConstant key
- Character of the key pressed.
number unicode
- The unicode number of the key pressed.
Returns
Nothing.
Examples
Exit the game when the player presses the Escape key, using love.event.push.
function love.keypressed(key) -- we do not need the unicode, so we can leave it out
if key == "escape" then
love.event.push("quit") -- actually causes the app to quit
end
end
Record and print text the user writes.
function love.load()
text = "Type away! -- "
end
function love.keypressed(key, unicode)
-- ignore non-printable characters (see http://www.ascii-code.com/)
if unicode > 31 and unicode < 127 then
text = text .. string.char(unicode)
end
end
function love.draw()
love.graphics.printf(text, 0, 0, 800)
end
See Also
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