Difference between revisions of "love.run"
(Added 0.8.0 default love.run; removed old 0.6.x series) |
m (Moving the 0.8.0 default love.run to the top.) |
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Nothing. | Nothing. | ||
== Examples == | == Examples == | ||
− | === The default function for 0. | + | === The default function for 0.8.0, used if you don't supply your own. === |
<source lang="lua"> | <source lang="lua"> | ||
function love.run() | function love.run() | ||
+ | |||
+ | math.randomseed(os.time()) | ||
+ | math.random() math.random() | ||
if love.load then love.load(arg) end | if love.load then love.load(arg) end | ||
Line 20: | Line 23: | ||
-- Main loop time. | -- Main loop time. | ||
while true do | while true do | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
-- Process events. | -- Process events. | ||
if love.event then | if love.event then | ||
− | for e,a,b,c in love.event.poll() do | + | love.event.pump() |
− | if e == " | + | for e,a,b,c,d in love.event.poll() do |
+ | if e == "quit" then | ||
if not love.quit or not love.quit() then | if not love.quit or not love.quit() then | ||
if love.audio then | if love.audio then | ||
Line 41: | Line 35: | ||
end | end | ||
end | end | ||
− | love.handlers[e](a,b,c) | + | love.handlers[e](a,b,c,d) |
end | end | ||
end | end | ||
− | if love.timer then love.timer.sleep( | + | -- Update dt, as we'll be passing it to update |
+ | if love.timer then | ||
+ | love.timer.step() | ||
+ | dt = love.timer.getDelta() | ||
+ | end | ||
+ | |||
+ | -- Call update and draw | ||
+ | if love.update then love.update(dt) end -- will pass 0 if love.timer is disabled | ||
+ | if love.graphics then | ||
+ | love.graphics.clear() | ||
+ | if love.draw then love.draw() end | ||
+ | end | ||
+ | |||
+ | if love.timer then love.timer.sleep(0.001) end | ||
if love.graphics then love.graphics.present() end | if love.graphics then love.graphics.present() end | ||
Line 52: | Line 59: | ||
end | end | ||
</source> | </source> | ||
− | === The default function for 0. | + | === The default function for 0.7.0, 0.7.1 and 0.7.2, used if you don't supply your own. === |
<source lang="lua"> | <source lang="lua"> | ||
function love.run() | function love.run() | ||
− | |||
− | |||
− | |||
if love.load then love.load(arg) end | if love.load then love.load(arg) end | ||
Line 65: | Line 69: | ||
-- Main loop time. | -- Main loop time. | ||
while true do | while true do | ||
+ | if love.timer then | ||
+ | love.timer.step() | ||
+ | dt = love.timer.getDelta() | ||
+ | end | ||
+ | if love.update then love.update(dt) end -- will pass 0 if love.timer is disabled | ||
+ | if love.graphics then | ||
+ | love.graphics.clear() | ||
+ | if love.draw then love.draw() end | ||
+ | end | ||
+ | |||
-- Process events. | -- Process events. | ||
if love.event then | if love.event then | ||
− | + | for e,a,b,c in love.event.poll() do | |
− | for e,a,b,c | + | if e == "q" then |
− | if e == " | ||
if not love.quit or not love.quit() then | if not love.quit or not love.quit() then | ||
if love.audio then | if love.audio then | ||
Line 77: | Line 90: | ||
end | end | ||
end | end | ||
− | love.handlers[e](a,b,c | + | love.handlers[e](a,b,c) |
end | end | ||
end | end | ||
− | + | if love.timer then love.timer.sleep(1) end | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | if love.timer then love.timer.sleep( | ||
if love.graphics then love.graphics.present() end | if love.graphics then love.graphics.present() end | ||
Revision as of 20:09, 8 April 2012
The main function, containing the main loop. A sensible default is used when left out.
Contents
Function
Synopsis
love.run( )
Arguments
None.
Returns
Nothing.
Examples
The default function for 0.8.0, used if you don't supply your own.
function love.run()
math.randomseed(os.time())
math.random() math.random()
if love.load then love.load(arg) end
local dt = 0
-- Main loop time.
while true do
-- Process events.
if love.event then
love.event.pump()
for e,a,b,c,d in love.event.poll() do
if e == "quit" then
if not love.quit or not love.quit() then
if love.audio then
love.audio.stop()
end
return
end
end
love.handlers[e](a,b,c,d)
end
end
-- Update dt, as we'll be passing it to update
if love.timer then
love.timer.step()
dt = love.timer.getDelta()
end
-- Call update and draw
if love.update then love.update(dt) end -- will pass 0 if love.timer is disabled
if love.graphics then
love.graphics.clear()
if love.draw then love.draw() end
end
if love.timer then love.timer.sleep(0.001) end
if love.graphics then love.graphics.present() end
end
end
The default function for 0.7.0, 0.7.1 and 0.7.2, used if you don't supply your own.
function love.run()
if love.load then love.load(arg) end
local dt = 0
-- Main loop time.
while true do
if love.timer then
love.timer.step()
dt = love.timer.getDelta()
end
if love.update then love.update(dt) end -- will pass 0 if love.timer is disabled
if love.graphics then
love.graphics.clear()
if love.draw then love.draw() end
end
-- Process events.
if love.event then
for e,a,b,c in love.event.poll() do
if e == "q" then
if not love.quit or not love.quit() then
if love.audio then
love.audio.stop()
end
return
end
end
love.handlers[e](a,b,c)
end
end
if love.timer then love.timer.sleep(1) end
if love.graphics then love.graphics.present() end
end
end
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