Difference between revisions of "Talk:love.event.push"

(Reply to boolsheet)
 
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--[[User:Marekkpie|Marekkpie]] 17:41, 30 December 2011 (GMT)
 
--[[User:Marekkpie|Marekkpie]] 17:41, 30 December 2011 (GMT)
 
: The example shows the only practical use for [[love.event.push]] in LÖVE [[0.7.2]]. It can't push custom user events and I don't see how pushing keyboard, joystick, mouse and focus events could be useful. Hm, the page does not list the return value (a boolean). With a slight chance of [[0.8.0]] being released soon this has to be updated anyway. --[[User:Boolsheet|Boolsheet]] 23:12, 30 December 2011 (GMT)
 
: The example shows the only practical use for [[love.event.push]] in LÖVE [[0.7.2]]. It can't push custom user events and I don't see how pushing keyboard, joystick, mouse and focus events could be useful. Hm, the page does not list the return value (a boolean). With a slight chance of [[0.8.0]] being released soon this has to be updated anyway. --[[User:Boolsheet|Boolsheet]] 23:12, 30 December 2011 (GMT)
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:: Well, there is some use in faking input events, and of course everyone uses the quite event to close their games.. --[[User:Bartbes|Bartbes]] 12:09, 31 December 2011 (GMT)

Latest revision as of 12:09, 31 December 2011

More relevant examples

The current example refers to love.keypressed(), which is not this function. Also, the variable descriptions for a, b, and c are not that enlightening. What are their uses? --Marekkpie 17:41, 30 December 2011 (GMT)

The example shows the only practical use for love.event.push in LÖVE 0.7.2. It can't push custom user events and I don't see how pushing keyboard, joystick, mouse and focus events could be useful. Hm, the page does not list the return value (a boolean). With a slight chance of 0.8.0 being released soon this has to be updated anyway. --Boolsheet 23:12, 30 December 2011 (GMT)
Well, there is some use in faking input events, and of course everyone uses the quite event to close their games.. --Bartbes 12:09, 31 December 2011 (GMT)