Difference between revisions of "love.mousereleased"
(Add an example) |
|||
Line 11: | Line 11: | ||
=== Returns === | === Returns === | ||
Nothing. | Nothing. | ||
+ | == Examples == | ||
+ | Position a string ("Text") wherever the user releases the left mouse button. | ||
+ | <source lang="lua"> | ||
+ | function love.load() | ||
+ | printx = 0 | ||
+ | printy = 0 | ||
+ | end | ||
+ | function love.draw() | ||
+ | love.graphics.print("Text", printx, printy) | ||
+ | end | ||
+ | function love.mousereleased(x, y, button) | ||
+ | if button == "l" then | ||
+ | printx = x | ||
+ | printy = y | ||
+ | end | ||
+ | end | ||
+ | </source> | ||
== See Also == | == See Also == | ||
* [[parent::love]] | * [[parent::love]] |
Revision as of 21:16, 26 September 2011
Callback function triggered when a mouse button is released.
Function
Synopsis
love.mousereleased( x, y, button )
Arguments
number x
- Mouse x position.
number y
- Mouse y position.
MouseConstant button
- Mouse button released.
Returns
Nothing.
Examples
Position a string ("Text") wherever the user releases the left mouse button.
function love.load()
printx = 0
printy = 0
end
function love.draw()
love.graphics.print("Text", printx, printy)
end
function love.mousereleased(x, y, button)
if button == "l" then
printx = x
printy = y
end
end
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info