Difference between revisions of "0.8.0"
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== Changes from [[0.7.2]] == | == Changes from [[0.7.2]] == | ||
− | === Additions === | + | ===Additions=== |
* Added release error screen. | * Added release error screen. | ||
− | * Added alpha to | + | * Added alpha to love.graphics.setBackgroundColor. |
− | * Added | + | * Added framebuffer:clear(r, g, b, a). |
− | * Added | + | * Added love.graphics.arc. |
− | * Added | + | * Added seek and tell to Source objects. |
− | * Added color interpolation to | + | * Added color interpolation to ParticleSystem. |
* Added alpha masking. | * Added alpha masking. | ||
− | * Added automatic PO2 padding. | + | * Added automatic PO2 padding for systems not supporting the OpenGL extension. |
* Added UTF-8 support for fonts. | * Added UTF-8 support for fonts. | ||
+ | * Added box2d error handling for some commonly failing functions. | ||
+ | * Added ability for fused release games to have their write dir in appdata. | ||
− | === Bugfixes === | + | ===Bugfixes=== |
* Fixed polygon drawing (was off by one). | * Fixed polygon drawing (was off by one). | ||
* Fixed wrapping for single words. | * Fixed wrapping for single words. | ||
* Fixed tracebacks not showing filenames. | * Fixed tracebacks not showing filenames. | ||
+ | * Fixed love.graphics.push/pop capable of causing overflows/underflows. | ||
+ | * Fixed setScissor on framebuffers. | ||
+ | * Fixed several issues with audio, e.g. clicks and pops in mp3s. | ||
+ | * Fixed crashes when bodies were destroyed during collisions. | ||
+ | * Fixed bound SpriteBatches corrupting when drawing. | ||
− | === Other === | + | ===Other Changes=== |
− | * Updated | + | * Renamed SpriteBatch's lock/unlock to bind/unbind. |
− | * Updated | + | * Updated love.joystick to be 1-indexed. |
− | * Updated | + | * Updated love.thread to use get/set instead of send/receive. |
+ | * Updated font engine. | ||
* Updated line drawing to a custom system. | * Updated line drawing to a custom system. | ||
+ | |||
+ | ===Removals=== | ||
* Removed framebuffer auto-clearing. | * Removed framebuffer auto-clearing. | ||
− | * Removed | + | * Removed EncodedImageData. |
Revision as of 11:19, 15 June 2011
The codename for LÖVE 0.8.0 has not been announced. It is not yet released.
Changes from 0.7.2
Additions
- Added release error screen.
- Added alpha to love.graphics.setBackgroundColor.
- Added framebuffer:clear(r, g, b, a).
- Added love.graphics.arc.
- Added seek and tell to Source objects.
- Added color interpolation to ParticleSystem.
- Added alpha masking.
- Added automatic PO2 padding for systems not supporting the OpenGL extension.
- Added UTF-8 support for fonts.
- Added box2d error handling for some commonly failing functions.
- Added ability for fused release games to have their write dir in appdata.
Bugfixes
- Fixed polygon drawing (was off by one).
- Fixed wrapping for single words.
- Fixed tracebacks not showing filenames.
- Fixed love.graphics.push/pop capable of causing overflows/underflows.
- Fixed setScissor on framebuffers.
- Fixed several issues with audio, e.g. clicks and pops in mp3s.
- Fixed crashes when bodies were destroyed during collisions.
- Fixed bound SpriteBatches corrupting when drawing.
Other Changes
- Renamed SpriteBatch's lock/unlock to bind/unbind.
- Updated love.joystick to be 1-indexed.
- Updated love.thread to use get/set instead of send/receive.
- Updated font engine.
- Updated line drawing to a custom system.
Removals
- Removed framebuffer auto-clearing.
- Removed EncodedImageData.