Difference between revisions of "GearJoint"
m |
((temporary?) separation of the functions table queries because of the mysql errors) |
||
Line 1: | Line 1: | ||
Keeps bodies together in such a way that they act like gears. | Keeps bodies together in such a way that they act like gears. | ||
== Functions == | == Functions == | ||
− | {{#ask: [[Category:Functions]] [[parent::GearJoint]] | + | {{#ask: [[Category:Functions]] [[parent::GearJoint]] |
+ | | headers=hide | ||
+ | | ?Description | ||
+ | }} | ||
+ | {{#ask: [[Category:Functions]] [[parent::Joint]] | ||
| headers=hide | | headers=hide | ||
| ?Description | | ?Description |
Revision as of 11:58, 15 February 2011
Keeps bodies together in such a way that they act like gears.
Functions
GearJoint:getJoints | Get the Joints connected by this GearJoint. |
GearJoint:getRatio | Get the ratio of a gear joint. |
GearJoint:setRatio | Set the ratio of a gear joint. |
Joint:destroy | Explicitly destroys the Joint. |
Joint:getAnchors | Get the anchor points of the joint. |
Joint:getBodies | Gets the bodies that the Joint is attached to. |
Joint:getCollideConnected | Gets whether the connected Bodies collide. |
Joint:getReactionForce | Returns the reaction force on the second body. |
Joint:getReactionTorque | Returns the reaction torque on the second body. |
Joint:getType | Gets a string representing the type. |
Joint:getUserData | Returns the Lua value associated with this Joint. |
Joint:isDestroyed | Gets whether the Joint is destroyed. |
Joint:setCollideConnected | Sets whether the connected Bodies should collide with each other. |
Joint:setUserData | Associates a Lua value with the Joint. |
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info