Difference between revisions of "GearJoint"

m
((temporary?) separation of the functions table queries because of the mysql errors)
Line 1: Line 1:
 
Keeps bodies together in such a way that they act like gears.
 
Keeps bodies together in such a way that they act like gears.
 
== Functions ==
 
== Functions ==
{{#ask: [[Category:Functions]] [[parent::GearJoint]] OR [[Category:Functions]] [[parent::Joint]]
+
{{#ask: [[Category:Functions]] [[parent::GearJoint]]
 +
| headers=hide
 +
| ?Description
 +
}}
 +
{{#ask: [[Category:Functions]] [[parent::Joint]]
 
| headers=hide
 
| headers=hide
 
| ?Description
 
| ?Description

Revision as of 11:58, 15 February 2011

Keeps bodies together in such a way that they act like gears.

Functions

GearJoint:getJointsGet the Joints connected by this GearJoint.
GearJoint:getRatioGet the ratio of a gear joint.
GearJoint:setRatioSet the ratio of a gear joint.
Joint:destroyExplicitly destroys the Joint.
Joint:getAnchorsGet the anchor points of the joint.
Joint:getBodiesGets the bodies that the Joint is attached to.
Joint:getCollideConnectedGets whether the connected Bodies collide.
Joint:getReactionForceReturns the reaction force on the second body.
Joint:getReactionTorqueReturns the reaction torque on the second body.
Joint:getTypeGets a string representing the type.
Joint:getUserDataReturns the Lua value associated with this Joint.
Joint:isDestroyedGets whether the Joint is destroyed.
Joint:setCollideConnectedSets whether the connected Bodies should collide with each other.
Joint:setUserDataAssociates a Lua value with the Joint.

See Also

Other Languages