Difference between revisions of "HUMP"
Line 11: | Line 11: | ||
* a scene/sequence system (for making [[cutscene|intros/cutscenes]]) | * a scene/sequence system (for making [[cutscene|intros/cutscenes]]) | ||
− | Hump differs from other [[ | + | Hump differs from other [[librariy]] in that every component is independent of the remaining ones (apart from camera.lua, which depends on the vector type). Hump's footprint is very small and it should fit nicely into your projects. |
The documentation is hosted on github: http://vrld.github.com/hump | The documentation is hosted on github: http://vrld.github.com/hump |
Revision as of 23:44, 13 January 2011
LÖVE Helper Utilities for Massive Progression
Helper Utilities for a Multitude of Problems is a set of lightweight helpers.
It currently features
- a gamestate system,
- a timer system,
- a mature vector type,
- a simple and easy class system with function inheritance,
- a move-, zoom- and rotatable camera,
- a ringbuffer and
- a scene/sequence system (for making intros/cutscenes)
Hump differs from other librariy in that every component is independent of the remaining ones (apart from camera.lua, which depends on the vector type). Hump's footprint is very small and it should fit nicely into your projects.
The documentation is hosted on github: http://vrld.github.com/hump
The sourcecode is also available via github: http://github.com/vrld/hump
Finally, the original forum post is here: http://love2d.org/forums/viewtopic.php?f=5&t=1795