Difference between revisions of "Contact"

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Contacts are objects created to manage collisions in worlds.
 
Contacts are objects created to manage collisions in worlds.
 
== Functions ==
 
== Functions ==
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[[Category:Types]]
 
[[Category:Types]]
 
{{#set:Description=Contacts are objects created to manage collisions in worlds.}}
 
{{#set:Description=Contacts are objects created to manage collisions in worlds.}}
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== Other Languages ==
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{{i18n|Contact}}

Revision as of 15:01, 22 December 2010

Contacts are objects created to manage collisions in worlds.

Functions

Contact:getChildrenGets the child indices of the shapes of the two colliding fixtures.
Contact:getFixturesGets the two Fixtures that hold the shapes that are in contact.
Contact:getFrictionGet the friction between two shapes that are in contact.
Contact:getNormalGet the normal vector between two shapes that are in contact.
Contact:getPositionGet the location of the contact point between two shapes.
Contact:getPositionsReturns the contact points of the two colliding fixtures.
Contact:getRestitutionGet the restitution between two shapes that are in contact.
Contact:getSeparationGet the separation between two shapes that are in contact.
Contact:getShapesGets the two Shapess that are in contact.
Contact:getVelocityGet the linear impact velocity of a contact.
Contact:isEnabledReturns whether the contact is enabled.
Contact:isTouchingReturns whether the two colliding fixtures are touching each other.
Contact:resetFrictionResets the contact friction to the mixture value of both fixtures.
Contact:resetRestitutionResets the contact restitution to the mixture value of both fixtures.
Contact:setEnabledEnables or disables the contact.
Contact:setFrictionSets the contact friction.
Contact:setRestitutionSets the contact restitution.
World:setCallbacksSets functions to be called when shapes collide.

See Also

Other Languages