Difference between revisions of "PulleyJoint"
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Allows you to simulate bodies connected through pulleys. | Allows you to simulate bodies connected through pulleys. | ||
== Functions == | == Functions == | ||
− | {{#ask: [[Category:Functions]] [[parent::PulleyJoint]] OR [[parent::Joint]] | + | {{#ask: [[Category:Functions]] [[parent::PulleyJoint]] OR [[Category:Functions]] [[parent::Joint]] |
| headers=hide | | headers=hide | ||
| ?Description | | ?Description | ||
}} | }} | ||
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== See Also == | == See Also == | ||
− | * [[parent::love.physics]] | + | * [[parent::Joint]] |
+ | * [[love.physics.newPulleyJoint]] | ||
[[Category:Types]] | [[Category:Types]] | ||
{{#set:Description=Allows you to simulate bodies connected through pulleys.}} | {{#set:Description=Allows you to simulate bodies connected through pulleys.}} |
Revision as of 09:18, 16 October 2010
Allows you to simulate bodies connected through pulleys.
Functions
Joint:destroy | Explicitly destroys the Joint. |
Joint:getAnchors | Get the anchor points of the joint. |
Joint:getBodies | Gets the bodies that the Joint is attached to. |
Joint:getCollideConnected | Gets whether the connected Bodies collide. |
Joint:getReactionForce | Returns the reaction force on the second body. |
Joint:getReactionTorque | Returns the reaction torque on the second body. |
Joint:getType | Gets a string representing the type. |
Joint:getUserData | Returns the Lua value associated with this Joint. |
Joint:isDestroyed | Gets whether the Joint is destroyed. |
Joint:setCollideConnected | Sets whether the connected Bodies should collide with each other. |
Joint:setUserData | Associates a Lua value with the Joint. |
PulleyJoint:getConstant | Get the total length of the rope. |
PulleyJoint:getGroundAnchors | Get the ground anchor positions in world coordinates. |
PulleyJoint:getLength1 | Get the current length of the segment attached to the first body. |
PulleyJoint:getLength2 | Get the current length of the segment attached to the second body. |
PulleyJoint:getLengthA | Get the current length of the segment attached to the first body. |
PulleyJoint:getLengthB | Get the current length of the segment attached to the second body. |
PulleyJoint:getMaxLengths | Get the maximum lengths of the rope segments. |
PulleyJoint:getRatio | Get the pulley ratio. |
PulleyJoint:setConstant | Set the total length of the rope. |
PulleyJoint:setMaxLengths | Set the maximum lengths of the rope segments. |
PulleyJoint:setRatio | Set the pulley ratio. |