Difference between revisions of "MouseJoint"
m (1 revision: Importing from potato (again).) |
(setting parent to Joint) |
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For controlling objects with the mouse. | For controlling objects with the mouse. | ||
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== Functions == | == Functions == | ||
− | {{#ask: [[Category:Functions]] [[parent::MouseJoint]] OR [[parent::Joint]] | + | {{#ask: [[Category:Functions]] [[parent::MouseJoint]] OR [[Category:Functions]] [[parent::Joint]] |
| headers=hide | | headers=hide | ||
| ?Description | | ?Description | ||
}} | }} | ||
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== See Also == | == See Also == | ||
− | * [[parent:: | + | * [[parent::Joint]] |
* [[love.physics.newMouseJoint]] | * [[love.physics.newMouseJoint]] | ||
[[Category:Types]] | [[Category:Types]] | ||
{{#set:Description=For controlling objects with the mouse. | {{#set:Description=For controlling objects with the mouse. | ||
}} | }} |
Revision as of 09:16, 16 October 2010
For controlling objects with the mouse.
Created with love.physics.newMouseJoint.
Functions
Joint:destroy | Explicitly destroys the Joint. |
Joint:getAnchors | Get the anchor points of the joint. |
Joint:getBodies | Gets the bodies that the Joint is attached to. |
Joint:getCollideConnected | Gets whether the connected Bodies collide. |
Joint:getReactionForce | Returns the reaction force on the second body. |
Joint:getReactionTorque | Returns the reaction torque on the second body. |
Joint:getType | Gets a string representing the type. |
Joint:getUserData | Returns the Lua value associated with this Joint. |
Joint:isDestroyed | Gets whether the Joint is destroyed. |
Joint:setCollideConnected | Sets whether the connected Bodies should collide with each other. |
Joint:setUserData | Associates a Lua value with the Joint. |
MouseJoint:getDampingRatio | Returns the damping ratio. |
MouseJoint:getFrequency | Returns the frequency. |
MouseJoint:getMaxForce | Gets the highest allowed force. |
MouseJoint:getTarget | Gets the target point. |
MouseJoint:setDampingRatio | Sets a new damping ratio. |
MouseJoint:setFrequency | Sets a new frequency. |
MouseJoint:setMaxForce | Sets the highest allowed force. |
MouseJoint:setTarget | Sets the target point. |