Difference between revisions of "Joint"
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Attach multiple bodies together to interact in unique ways. | Attach multiple bodies together to interact in unique ways. | ||
== Functions == | == Functions == | ||
{{#ask: [[Category:Functions]] [[parent::Joint]] | {{#ask: [[Category:Functions]] [[parent::Joint]] | ||
+ | | headers=hide | ||
+ | | ?Description | ||
+ | }} | ||
+ | == Enums == | ||
+ | {{#ask: [[Category:Enums]] [[parent::Joint]] | ||
| headers=hide | | headers=hide | ||
| ?Description | | ?Description |
Revision as of 09:12, 16 October 2010
Attach multiple bodies together to interact in unique ways.
Contents
Functions
Joint:destroy | Explicitly destroys the Joint. |
Joint:getAnchors | Get the anchor points of the joint. |
Joint:getBodies | Gets the bodies that the Joint is attached to. |
Joint:getCollideConnected | Gets whether the connected Bodies collide. |
Joint:getReactionForce | Returns the reaction force on the second body. |
Joint:getReactionTorque | Returns the reaction torque on the second body. |
Joint:getType | Gets a string representing the type. |
Joint:getUserData | Returns the Lua value associated with this Joint. |
Joint:isDestroyed | Gets whether the Joint is destroyed. |
Joint:setCollideConnected | Sets whether the connected Bodies should collide with each other. |
Joint:setUserData | Associates a Lua value with the Joint. |
Enums
JointType | Different types of joints. |
Subtypes
DistanceJoint GearJoint MouseJoint PrismaticJoint PulleyJoint RevoluteJoint