Difference between revisions of "love.event"
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Manages events, like keypresses. | Manages events, like keypresses. | ||
== Functions == | == Functions == | ||
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== See Also == | == See Also == | ||
* [[parent::love]] | * [[parent::love]] | ||
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+ | == Other Languages == | ||
+ | {{i18n|love.event}} |
Revision as of 08:45, 21 September 2010
Manages events, like keypresses.
Contents
Functions
love.event.clear | Clears the event queue. |
love.event.poll | Returns an iterator for messages in the event queue. |
love.event.pump | Pump events into the event queue. |
love.event.push | Adds an event to the event queue. |
love.event.quit | Exits or restarts the LÖVE program. |
love.event.restart | Restarts the game without relaunching the executable. |
love.event.wait | Like love.event.poll(), but blocks until there is an event in the queue. |
Enums
Event | Arguments to love.event.push() and the like. |
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info