Difference between revisions of "Framebuffer"
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A Framebuffer is used for off-screen rendering. Think of it as an invisible screen that you can draw to, but that will not be visible until you draw it to the actual visible screen. | A Framebuffer is used for off-screen rendering. Think of it as an invisible screen that you can draw to, but that will not be visible until you draw it to the actual visible screen. | ||
It is also known as "render to texture". | It is also known as "render to texture". |
Revision as of 15:15, 19 September 2010
Only available with LÖVE 0.7.0 Game Slave
A Framebuffer is used for off-screen rendering. Think of it as an invisible screen that you can draw to, but that will not be visible until you draw it to the actual visible screen. It is also known as "render to texture".
Contents
Constructors
love.graphics.newFramebuffer | Creates a new Framebuffer. |
Functions
Canvas | Off-screen render target. |
Canvas (Nederlands) | Off-screen render target. |
Framebuffer | Off-screen render target. |
Framebuffer:getImageData | Get stored ImageData. |
Framebuffer:getWrap | Gets the wrapping properties of a Framebuffer. |
Framebuffer:renderTo | Render to a framebuffer using a function. |
Framebuffer:setWrap | Sets the wrapping properties of a Framebuffer. |
Image | Drawable image type. |
Mesh | A 2D polygon mesh used for drawing arbitrary textured shapes. |
ParticleSystem | Used to create cool effects, like fire. |
SpriteBatch | Store image positions in a buffer, and draw it in one call. |
SpriteBatch (Français) | Stock des positions d'image dans un tampon, puis les trace en un seul appel. |
Text | Drawable text. |
TextBatch | One or more precalculated strings of text stored in a Drawable object. |
Texture | Superclass for drawable objects which represent a texture. |
Video | A drawable video. |