Difference between revisions of "love.graphics.setRenderTarget"
(Created page with ''''''Only available with LÖVE 0.7.0 Game Slave''''' Sets or resets a Framebuffer as render target. All drawing operations until the next love.graphics.setRenderTarget w…') |
|||
Line 1: | Line 1: | ||
'''''Only available with LÖVE 0.7.0 Game Slave''''' | '''''Only available with LÖVE 0.7.0 Game Slave''''' | ||
− | Sets or resets a [[Framebuffer]] as render target. All drawing operations until the next | + | Sets or resets a [[Framebuffer]] as render target. All drawing operations until the next ''love.graphics.setRenderTarget'' will be directed to the [[Framebuffer]] object specified. |
== Function == | == Function == | ||
Line 13: | Line 13: | ||
Nothing. | Nothing. | ||
=== Notes === | === Notes === | ||
− | Sets the render target to a specified [[Framebuffer]]. All drawing operations until the next | + | Sets the render target to a specified [[Framebuffer]]. All drawing operations until the next ''love.graphics.setRenderTarget'' will be redirected to the [[Framebuffer]] and not shown on the screen. |
== Function == | == Function == |
Revision as of 14:56, 19 September 2010
Only available with LÖVE 0.7.0 Game Slave
Sets or resets a Framebuffer as render target. All drawing operations until the next love.graphics.setRenderTarget will be directed to the Framebuffer object specified.
Contents
Function
Synopsis
love.graphics.setRenderTarget( framebuffer )
Arguments
Framebuffer framebuffer
- The new render target.
Returns
Nothing.
Notes
Sets the render target to a specified Framebuffer. All drawing operations until the next love.graphics.setRenderTarget will be redirected to the Framebuffer and not shown on the screen.
Function
Synopsis
love.graphics.setRenderTarget( )
Arguments
None.
Returns
Nothing.
Notes
Resets the render target to the screen, i.e. re-enables drawing to the screen.