Difference between revisions of "AttributeDataType"

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{{newin|[[0.9.0]]|090}}
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Data types used in a Mesh's Vertex format
 
Data types used in a Mesh's Vertex format
  
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== See Also ==
 
== See Also ==
  
* [[Function::Mesh:getVertexFormat]]
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* [[Mesh:getVertexFormat]]
* [[Function::love.graphics.newMesh]]
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* [[love.graphics.newMesh]]
 
* [[Parent::Mesh]]
 
* [[Parent::Mesh]]
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* [[Parent::love.graphics]]
  
 
[[Category:Enums]]
 
[[Category:Enums]]

Revision as of 00:20, 23 November 2023

Available since LÖVE 0.9.0
It is not supported in earlier versions.


Data types used in a Mesh's Vertex format

Constants

byte
An 8-bit normalized (from 0 to 1) value.


unorm16
A 16-bit normalized (from 0 to 1) value.


float
A floating point number.

See Also

Other Languages