Difference between revisions of "Shader"
(prominently mention pragma language glsl3 (it took ages before I realized this was necessary).) |
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* [[love.graphics.setShader]] | * [[love.graphics.setShader]] | ||
* [[Shader Variables]] | * [[Shader Variables]] | ||
+ | * [https://blogs.love2d.org/content/beginners-guide-shaders A Beginner's Guide to Shaders] | ||
[[Category:Types]] | [[Category:Types]] | ||
{{#set:Description=Shader effect.}} | {{#set:Description=Shader effect.}} | ||
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== Other Languages == | == Other Languages == | ||
{{i18n|Shader}} | {{i18n|Shader}} |
Latest revision as of 14:16, 2 April 2023
Available since LÖVE 0.9.0 |
This type is not supported in earlier versions. |
A Shader is used for advanced hardware-accelerated pixel or vertex manipulation. These effects are written in a language based on GLSL (OpenGL Shading Language) with a few things simplified for easier coding.
Potential uses for shaders include HDR/bloom, motion blur, grayscale/invert/sepia/any kind of color effect, reflection/refraction, distortions, bump mapping, and much more! Here is a collection of basic shaders and good starting point to learn: https://github.com/vrld/moonshine
To use the most recent version of GLSL, you must put #pragma language glsl3
at the top of your shader files. See love.graphics.newShader for details.
Constructors
love.graphics.newShader | Creates a new Shader. | 0.9.0 |
Functions
Object:release | Immediately destroys the object's Lua reference. | 11.0 | |
Object:type | Gets the type of the object as a string. | ||
Object:typeOf | Checks whether an object is of a certain type. | ||
Shader:getExternVariable | Gets information about an 'extern' ('uniform') variable in the Shader. | 0.9.2 | 11.0 |
Shader:getWarnings | Gets warning and error messages (if any). | 0.9.0 | |
Shader:hasUniform | Gets whether a uniform / extern variable exists in the Shader. | 11.0 | |
Shader:send | Sends one or more values to the shader. | 0.9.0 | |
Shader:sendColor | Sends one or more colors to the shader. | 0.10.0 |
Supertypes
See Also
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