Difference between revisions of "love.joystickaxis"
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=== Returns === | === Returns === | ||
Nothing. | Nothing. | ||
+ | |||
+ | === Example === | ||
+ | <source lang="Lua"> | ||
+ | function love.joystickaxis( joystick, axis, value ) | ||
+ | if axis == 1 then | ||
+ | position.x = position.x + 1/60*speed * value | ||
+ | elseif axis == 2 then | ||
+ | position.y = position.y + 1/60*speed * value | ||
+ | end | ||
+ | end | ||
+ | </source> | ||
+ | |||
== See Also == | == See Also == | ||
* [[parent::love]] | * [[parent::love]] |
Revision as of 12:57, 4 November 2021
Available since LÖVE 0.9.0 |
This callback is not supported in earlier versions. |
Called when a joystick axis moves.
Function
Synopsis
love.joystickaxis( joystick, axis, value )
Arguments
Joystick joystick
- The joystick object.
number axis
- The axis number.
number value
- The new axis value.
Returns
Nothing.
Example
function love.joystickaxis( joystick, axis, value )
if axis == 1 then
position.x = position.x + 1/60*speed * value
elseif axis == 2 then
position.y = position.y + 1/60*speed * value
end
end
See Also
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