Difference between revisions of "love.quit"
m (→Example: Less confusing example.) |
m (→Function: Better name for return value.) |
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Line 4: | Line 4: | ||
=== Synopsis === | === Synopsis === | ||
<source lang="lua"> | <source lang="lua"> | ||
− | + | abort = love.quit( ) | |
</source> | </source> | ||
=== Arguments === | === Arguments === | ||
None. | None. | ||
=== Returns === | === Returns === | ||
− | {{param|boolean| | + | {{param|boolean|abort|Abort quitting. If true, do not close the game.}} |
+ | |||
== Example == | == Example == | ||
This example shows how the return value of [[love.quit]] can be used to stop the closing of the game. | This example shows how the return value of [[love.quit]] can be used to stop the closing of the game. |
Latest revision as of 14:37, 5 October 2021
Available since LÖVE 0.7.0 |
This callback is not supported in earlier versions. |
Callback function triggered when the game is closed.
Function
Synopsis
abort = love.quit( )
Arguments
None.
Returns
boolean abort
- Abort quitting. If true, do not close the game.
Example
This example shows how the return value of love.quit can be used to stop the closing of the game.
local readyToQuit = false
function love.quit()
if not readyToQuit then
print("We are not ready to quit yet!")
readyToQuit = true
return true
else
print("Thanks for playing. Please play again soon!")
return false
end
end
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