Difference between revisions of "AttributeDataType"
(Added actual, tangible information) |
|||
Line 17: | Line 17: | ||
* [[Function::love.graphics.newMesh]] | * [[Function::love.graphics.newMesh]] | ||
* [[Constructs::Mesh]] | * [[Constructs::Mesh]] | ||
+ | |||
+ | == Other Languages == | ||
+ | {{i18n|AttributeDataType}} |
Revision as of 13:13, 22 August 2021
Data types used in a Mesh's Vertex format
Constants
- byte
- An 8-bit normalized (from 0 to 1) value.
- unorm16
- A 16-bit normalized (from 0 to 1) value.
- float
- A floating point number.
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info