Difference between revisions of "Talk:Tutorial:Bounding Box Collision Detection"
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I'm recreating this topic as a Snippet, and taking into account all that has been said here (don't say "by Luiji" and don't say "if you want even somewhat complicated collisions, use love.physics"). | I'm recreating this topic as a Snippet, and taking into account all that has been said here (don't say "by Luiji" and don't say "if you want even somewhat complicated collisions, use love.physics"). | ||
+ | <sup>previous unsigned comment by [[User:Luiji|Luiji]]</sup> |
Latest revision as of 10:35, 15 July 2010
Opinion about love.physics
The writer seems very biased towards using love.physics, is this permitted? Bartbes 21:49, 21 June 2010 (UTC)
This isn't really a tutorial is it? This should be replaced with a more robust explanation and collision detection solution. TechnoCat
1. The self-promotion thing was by accident. 2. I am not biased towards love.physics, I meant that if you want complicated stuff like circular collision, this was not the way to go. 3. I only had five minutes to write this, so I did not have much time to do any explaining. previous unsigned comment by Luiji
Recreation as Snippet
I'm recreating this topic as a Snippet, and taking into account all that has been said here (don't say "by Luiji" and don't say "if you want even somewhat complicated collisions, use love.physics"). previous unsigned comment by Luiji