Difference between revisions of "11.4"

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=== Additions ===
 
=== Additions ===
 +
* Added [[Body:getLocalPoints]].
 +
* Added [[Font:getKerning]].
 
* Added support for r16, rg16, and rgba16 [[PixelFormat|pixel formats]] in Canvases.
 
* Added support for r16, rg16, and rgba16 [[PixelFormat|pixel formats]] in Canvases.
 
* Added [[Shader:send]](name, matrixlayout, data, ...) variant, whose argument order is more consistent than <code>Shader:send(name, data, matrixlayout, ...)</code>.
 
* Added [[Shader:send]](name, matrixlayout, data, ...) variant, whose argument order is more consistent than <code>Shader:send(name, data, matrixlayout, ...)</code>.
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=== Fixes ===
 
=== Fixes ===
 
* Fixed build-time compatibility with Lua 5.4.
 
* Fixed build-time compatibility with Lua 5.4.
 +
* Fixed code compatibility with math.mod and string.gfind when LuaJIT 2.1 is used.
 +
* Fixed errors on some systems related to > 53 bit pointer addresses, when recent versions of LuaJIT 2.1 are used.
 +
* Fixed drag-and-drop to open a love game on macOS causing [[love.event.quit#Function_2|love.event.quit("restart")]] to fail.
 +
* Fixed fused macOS apps opening other love games when drag-and-drop is used (if the fused app hasn't already removed .love files from recognized document types).
 +
* Fixed [[(File):isEOF|File:isEOF]] when called on a dropped file.
 +
* Fixed support for > 2GB [[love.filedropped|dropped files]] on desktops.
 +
* Fixed love.physics [[love.physics.setMeter|meter scale value]] persisting after love.event.quit("restart").
 +
* Fixed audio to resume properly after interruption on iOS.
 
* Fixed initial window creation to set the window's title during creation instead of after.
 
* Fixed initial window creation to set the window's title during creation instead of after.
* Fixed drag-and-drop to open a love game on macOS causing love.event.quit("restart") to fail.
+
* Fixed the window's screen position when exiting fullscreen via [[love.window.setFullscreen]].
* Fixed fused macOS apps opening other love games when drag-and-drop is used (if the fused app hasn't already removed .love files from recognized document types).
 
 
* Fixed memory corruption and a crash when drawing smooth lines.
 
* Fixed memory corruption and a crash when drawing smooth lines.
 
* Fixed a crash in [[Canvas:newImageData]] when the pixel format's pixel byte size multiplied by its width isn't a multiple of 4.
 
* Fixed a crash in [[Canvas:newImageData]] when the pixel format's pixel byte size multiplied by its width isn't a multiple of 4.
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* Fixed freezes and crashes in automatic batching when an AMD GPU is used.
 
* Fixed freezes and crashes in automatic batching when an AMD GPU is used.
 
* Fixed [[love.graphics.print]] and [[(Image):replacePixels|Image:replacePixels]] on more AMD/ATI GPUs.
 
* Fixed [[love.graphics.print]] and [[(Image):replacePixels|Image:replacePixels]] on more AMD/ATI GPUs.
 +
* Fixed [[Font:setFallbacks]] to account for different DPI scales in each fallback font.
 +
* Fixed [[Text:getWidth]] when the Text's string only contains spaces.
 +
* Fixed a crash with some Intel graphics drivers on Linux.
 +
* Fixed a hang with some Intel graphics drivers on Windows, by preventing gamma correct rendering on affected systems.
 +
* Fixed a crash with some Intel graphics drivers on Windows when mipmapped Canvases are used.
 
* Fixed texture memory reported by [[love.graphics.getStats]] when a volume or array Canvas is created.
 
* Fixed texture memory reported by [[love.graphics.getStats]] when a volume or array Canvas is created.
 
* Fixed rare issues where textures were not sent to shaders correctly.
 
* Fixed rare issues where textures were not sent to shaders correctly.

Revision as of 11:17, 27 July 2021

no-game screen

The codename for LÖVE 11.4 is Mysterious Mysteries. It is currently not released.

Changes from 11.3

Additions


Other Changes


Fixes

  • Fixed build-time compatibility with Lua 5.4.
  • Fixed code compatibility with math.mod and string.gfind when LuaJIT 2.1 is used.
  • Fixed errors on some systems related to > 53 bit pointer addresses, when recent versions of LuaJIT 2.1 are used.
  • Fixed drag-and-drop to open a love game on macOS causing love.event.quit("restart") to fail.
  • Fixed fused macOS apps opening other love games when drag-and-drop is used (if the fused app hasn't already removed .love files from recognized document types).
  • Fixed File:isEOF when called on a dropped file.
  • Fixed support for > 2GB dropped files on desktops.
  • Fixed love.physics meter scale value persisting after love.event.quit("restart").
  • Fixed audio to resume properly after interruption on iOS.
  • Fixed initial window creation to set the window's title during creation instead of after.
  • Fixed the window's screen position when exiting fullscreen via love.window.setFullscreen.
  • Fixed memory corruption and a crash when drawing smooth lines.
  • Fixed a crash in Canvas:newImageData when the pixel format's pixel byte size multiplied by its width isn't a multiple of 4.
  • Fixed love.graphics.newVolumeImage when explicit mipmaps are provided.
  • Fixed freezes and crashes in automatic batching when an AMD GPU is used.
  • Fixed love.graphics.print and Image:replacePixels on more AMD/ATI GPUs.
  • Fixed Font:setFallbacks to account for different DPI scales in each fallback font.
  • Fixed Text:getWidth when the Text's string only contains spaces.
  • Fixed a crash with some Intel graphics drivers on Linux.
  • Fixed a hang with some Intel graphics drivers on Windows, by preventing gamma correct rendering on affected systems.
  • Fixed a crash with some Intel graphics drivers on Windows when mipmapped Canvases are used.
  • Fixed texture memory reported by love.graphics.getStats when a volume or array Canvas is created.
  • Fixed rare issues where textures were not sent to shaders correctly.
  • Fixed Shader:send(name, data, matrixlayout, ...).
  • Fixed source code compilation on Xcode 12+.
  • Fixed source code compilation on Linux systems that don't provide posix_spawn APIs.