Difference between revisions of "Talk:love.run"
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if love.timer then love.timer.sleep(love.timer.sleep_value or 0.001) end | if love.timer then love.timer.sleep(love.timer.sleep_value or 0.001) end | ||
</source> | </source> | ||
− | So the sleep_value can be changed from the running code? | + | So the sleep_value can be changed from the running code? [[User:Darkfrei|Darkfrei]] ([[User talk:Darkfrei|talk]]) 23:32, 9 May 2020 (CEST) |
Latest revision as of 21:32, 9 May 2020
For what this delay?
if love.timer then love.timer.sleep(0.001) end
Without this FPS is up.
- Without sleeping between updates, the system will keep computing them as fast as possible, needlessly using up CPU time.
- Even with the above 1ms sleep, a game can produce several hundred FPS.
- You can probably get a more detailed answer on the forums.
- ~hryx 07:40, 16 January 2014 (CET)
Thanks, Hryx. https://love2d.org/forums/viewtopic.php?f=4&t=76998 --Antoniomoder (talk) 04:08, 20 September 2015 (CEST)
Again:
if love.timer then love.timer.sleep(0.001) end
Can we store the value something like this:?
if love.timer then love.timer.sleep(love.timer.sleep_value or 0.001) end
So the sleep_value can be changed from the running code? Darkfrei (talk) 23:32, 9 May 2020 (CEST)