Difference between revisions of "love.keyreleased"
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=== Notes === | === Notes === | ||
− | [[Scancode]]s are keyboard layout-independent, so the scancode "w" will be used if the key in the same place as the "w" key on an [https://en.wikipedia.org/wiki/British_and_American_keyboards#/media/File:KB_United_States-NoAltGr.svg American keyboard] is | + | [[Scancode]]s are keyboard layout-independent, so the scancode "w" will be used if the key in the same place as the "w" key on an [https://en.wikipedia.org/wiki/British_and_American_keyboards#/media/File:KB_United_States-NoAltGr.svg American keyboard] is released, no matter what the key is labelled or what the user's operating system settings are. |
== Examples == | == Examples == |
Latest revision as of 04:45, 12 January 2020
Callback function triggered when a keyboard key is released.
Contents
Function
Synopsis
love.keyreleased( key, scancode )
Arguments
KeyConstant key
- Character of the released key.
Available since LÖVE 0.10.0
Scancode scancode
- The scancode representing the released key.
Returns
Nothing.
Notes
Scancodes are keyboard layout-independent, so the scancode "w" will be used if the key in the same place as the "w" key on an American keyboard is released, no matter what the key is labelled or what the user's operating system settings are.
Examples
Exit the game when the player releases the Escape key, using love.event.quit.
function love.keyreleased(key)
if key == "escape" then
love.event.quit()
end
end
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