Difference between revisions of "TÖVE"

(Created page with "TÖVE brings vector graphics to LÖVE. It supports: * Loading SVGs * Constructing vector graphics on the fly * Animating vector graphics * Gradients * Different Renderers ==...")
 
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{{#set:LOVE Version=11.2}}
 
{{#set:LOVE Version=11.2}}
{{#set:Description=Animated vector graphics and SVG rendering for love2d.}}
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{{#set:Description=Animated vector graphics and SVG rendering}}
  
 
[[Category:Libraries]]
 
[[Category:Libraries]]

Revision as of 20:24, 6 March 2019

TÖVE brings vector graphics to LÖVE. It supports:

  • Loading SVGs
  • Constructing vector graphics on the fly
  • Animating vector graphics
  • Gradients
  • Different Renderers

Example

local tove = require "tove"

-- load graphics from svg file. TÖVE also supports
-- constructing vector graphics on the fly.

svgData = love.filesystem.read("assets/rabbit.svg")
graphics = tove.newGraphics(svgData, 200)

-- for rendering, choose among three renderers:
-- "texture" will render into a bitmap
-- "mesh" will tesselate into a mesh
-- "gpux" will use a shader implementation

graphics:setDisplay("mesh", 200)

function love.draw()
	-- render svg at mouse position.

	x, y = love.mouse.getPosition()
	graphics:draw(x, y)
end

Links