Difference between revisions of "TÖVE"
(Created page with "TÖVE brings vector graphics to LÖVE. It supports: * Loading SVGs * Constructing vector graphics on the fly * Animating vector graphics * Gradients * Different Renderers ==...") |
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{{#set:LOVE Version=11.2}} | {{#set:LOVE Version=11.2}} | ||
− | {{#set:Description=Animated vector graphics and SVG rendering | + | {{#set:Description=Animated vector graphics and SVG rendering}} |
[[Category:Libraries]] | [[Category:Libraries]] |
Revision as of 20:24, 6 March 2019
TÖVE brings vector graphics to LÖVE. It supports:
- Loading SVGs
- Constructing vector graphics on the fly
- Animating vector graphics
- Gradients
- Different Renderers
Example
local tove = require "tove"
-- load graphics from svg file. TÖVE also supports
-- constructing vector graphics on the fly.
svgData = love.filesystem.read("assets/rabbit.svg")
graphics = tove.newGraphics(svgData, 200)
-- for rendering, choose among three renderers:
-- "texture" will render into a bitmap
-- "mesh" will tesselate into a mesh
-- "gpux" will use a shader implementation
graphics:setDisplay("mesh", 200)
function love.draw()
-- render svg at mouse position.
x, y = love.mouse.getPosition()
graphics:draw(x, y)
end